private void DrawInventoryGUI() { //////////////////////////////////////// //Local Variables int allButtonIndex = 0; //////////////////////////////////////// GUIBox.Draw(); ResetButtons(); for (allButtonIndex = 0; allButtonIndex < ItemButtons.Length; allButtonIndex += 1) { DrawItemButtons(allButtonIndex); } if (PrevButton.Draw() == true) { PreviousPage(); } if (NextButton.Draw() == true) { NextPage(); } }
private void DrawMenuGUI() { GuiBox.Draw(); if (ToDungeonButton.Draw() == true) { SceneManager.LoadScene(SceneState.DUNGEON_STATE); } if (LoadButton.Draw() == true) { SaveLoad.Load(); } }
private void DrawMenu() { if (DrawGUI == true) { GuiBox.Draw(); if (MainMenuButton.Draw() == true) { SceneManager.LoadScene(SceneState.TOWN_STATE); } if (SaveGameButton.Draw() == true) { SaveLoad.Save(); } } }
private void DrawLevelUpGUI() { AttributePointLabel.Content.text = string.Format("Attribute Points: {0}", Controller.GetLevelUpPoint.ToString()); AttributePointLabel.Draw(); if (HPBtn.Draw() == true) { Controller.LevelUpHP(); } if (POWBtn.Draw() == true) { Controller.LevelUpPower(); } if (DEFBtn.Draw() == true) { Controller.LevelUpDefense(); } }