protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            VSync = VSyncMode.Adaptive;

            GUICanvas canvas = new GUICanvas();

            canvas.Visible = false;
            GUIRawImage image  = new GUIRawImage();
            GUIButton   button = new GUIButton();

            button.AddChild(image);
            canvas.AddChild(button);

            var go = new GameObject();

            go1 = new GameObject();

            Scene.AddGameObject(go);
            Scene.AddGameObject(go1);

            go.transform.Scale  = new Vector3(1);
            go1.transform.Scale = new Vector3(1);

            go.transform.Position  = new Vector3(0, 0, 0);
            go1.transform.Position = new Vector3(0, 0, 0);

            var tx = go.AddComponent(new TextureRenderer()) as TextureRenderer;

            var txtR = go1.AddComponent(new TextRenderer()) as TextRenderer;

            tx.Effect = new Effect(Shaders.VERTEX, Shaders.FRAGMENT);

            txtR.Effect = new Effect(Shaders.VERTEX, Shaders.FRAGMENT);

            txtR.SetFont(new TextureFont("Content/good.ttf"));
            txtR.SetText("Hello world");

            tx.Texture = new Texture2D("Content/16px.png");

            button.SetXConstraint(new GUIRelativeConstraint(0.2f));
            button.SetYConstraint(new GUIRelativeConstraint(0.2f));
            button.SetWidthConstraint(new GUIRelativeConstraint(0.5f));
            button.SetHeightConstraint(new GUIRelativeConstraint(0.5f));

            image.Texture       = tx.Texture;
            image.RaycastTarget = false;
            button.Graphics     = image;

            image.SetXConstraint(new GUIRelativeConstraint(0f));
            image.SetYConstraint(new GUIRelativeConstraint(0f));
            image.SetHeightConstraint(new GUIRelativeConstraint(1f));
            image.SetWidthConstraint(new GUIRelativeConstraint(1f));

            SceneManager.LoadScene(Scene);
        }