public override void Draw() { base.Draw(); for (int i = 0; i < totalHistograms; i++) { GL.PushMatrix(); GL_DRAW.TransformLerp(transform_start, transform_end, (float)i / totalHistograms); HUD.Draw_HISTOGRAM_POLY_FILL(0f, 0f, 0.5f, 0.2f, colour_A, colour_B, histograms[i].values); //GL_DRAW.Draw_LINE(0f, 0f, 0.1f, 0f, Color.cyan); GL.PopMatrix(); } }