Exemple #1
0
    public static void Draw_LABEL_LINE_Y(string _str, float _x, float _y, float _size, float _txt_height, Color _col_line_START, Color _col_line_END, Color _col_txt, float _txt_margin = DEFAULT_TEXT_MARGIN, float _rotation = 1)
    {
        GL.PushMatrix();
        GL_DRAW.TransformMatrix(_x, _y, _rotation);

        GL_DRAW.Draw_LINE(0, 0, 0, _size, _col_line_START, _col_line_END);
        GL_TXT.Txt(_str, 0, _size + _txt_margin, _txt_height / 5, _col_txt);

        GL.PopMatrix();
    }
Exemple #2
0
    public static void Draw_HISTOGRAM_LINE_Y(float _x, float _y, float _w, float _h, Color _col_MIN, Color _col_MAX, bool _alphaFade = false, params float[] _values)
    {
        int   _TOTAL_BINS = _values.Length;
        float _DIV        = _h / _TOTAL_BINS;

        for (int i = 0; i < _TOTAL_BINS; i++)
        {
            float _CURRENT   = (_DIV * i);
            float _BIN_VALUE = _values[i];
            Color _COL       = Color.Lerp(_col_MIN, _col_MAX, _BIN_VALUE);
            GL_DRAW.Draw_LINE(_x, _CURRENT, _x + (_w * _values[i]), _CURRENT, (_alphaFade) ? COL.Set_alphaStrength(_COL, _BIN_VALUE) : _COL);
        }
    }
Exemple #3
0
    public static void Draw_HISTOGRAM_LINE_Y(float _x, float _y, float _w, float _h, Color _col_MIN, Color _col_MAX, bool _alphaFade, Histogram _histogram)
    {
        int   _TOTAL_BINS = _histogram.binCount;
        float _DIV        = _h / _TOTAL_BINS;

        for (int i = 0; i < _TOTAL_BINS; i++)
        {
            float _CURRENT   = _y + (_DIV * i);
            float _BIN_VALUE = _histogram.Get_Value(i);
            Color _COL       = Color.Lerp(_col_MIN, _col_MAX, _BIN_VALUE);
            GL_DRAW.Draw_LINE(_x, _CURRENT, _x + (_w * _histogram.Get_Value(i)), _CURRENT, (_alphaFade) ? COL.Set_alphaStrength(_COL, _BIN_VALUE) : _COL);
        }
    }
Exemple #4
0
    public static void Draw_HISTOGRAM_LINE_X(float _x, float _y, float _w, float _h, Color _col_MIN, Color _col_MAX, params float[] _values)
    {
        int   _TOTAL_BINS = _values.Length;
        float _DIV        = _w / _TOTAL_BINS;

        for (int i = 0; i < _TOTAL_BINS; i++)
        {
            float _CURRENT   = _x + (_DIV * i);
            float _BIN_VALUE = _values[i];
            Color _COL       = Color.Lerp(_col_MIN, _col_MAX, _BIN_VALUE);
            GL_DRAW.Draw_LINE(_CURRENT, _y, _CURRENT, _y + (_h * _values[i]), _COL);
        }
    }
Exemple #5
0
    public static void Draw_HISTOGRAM_RADIAL(float[] _values, float _x, float _y, float _radius_start, float _radius_end, Color _col_MIN, Color _col_MAX, bool _alphaFade = false, float _angle_start = 0, float _angle_end = 1, float _rotation = 1)
    {
        GL.PushMatrix();
        GL_DRAW.TransformMatrix(_x, _y, _rotation);
        int   _TOTAL_BINS   = _values.Length;
        float _RANGE_RADIUS = _radius_end - _radius_start;
        float _RANGE_ANGLE  = (_angle_end - _angle_start) * GL_DRAW.PI2;
        float _DIV_ANGLE    = _RANGE_ANGLE / _TOTAL_BINS;

        for (int i = 0; i < _TOTAL_BINS; i++)
        {
            float   _CURRENT_ANGLE = _angle_start + (i * _DIV_ANGLE);
            float   _BIN_VALUE     = _values[i];
            Vector2 _POS_START     = GL_DRAW.PolarCoord(_CURRENT_ANGLE, _radius_start);
            Vector2 _POS_END       = GL_DRAW.PolarCoord(_CURRENT_ANGLE, _radius_start + (_RANGE_RADIUS * _BIN_VALUE));
            Color   _COL           = Color.Lerp(_col_MIN, _col_MAX, _BIN_VALUE);
            GL_DRAW.Draw_LINE(_POS_START.x, GL_DRAW.LockAspect_Y(_POS_START.y), _POS_END.x, GL_DRAW.LockAspect_Y(_POS_END.y), (_alphaFade) ? COL.Set_alphaStrength(_COL, _BIN_VALUE) : _COL);
        }
        GL.PopMatrix();
    }