public static void Draw_HISTOGRAM_POLY(float _x, float _y, float _w, float _h, Color _col, params float[] _values) { int _TOTAL_BINS = _values.Length; int _TOTAL_VERTS = (_TOTAL_BINS * 2); float _DIV = _w / (_TOTAL_BINS - 1); GL_DRAW.Vert[] _VERTS = new GL_DRAW.Vert[_TOTAL_VERTS]; for (int i = 0; i < _TOTAL_BINS; i++) { float _CURRENT = _x + (_DIV * i); // TOP VERT float _BIN_VALUE = _values[i]; _VERTS[i] = new GL_DRAW.Vert(_CURRENT, _y + (_h * _BIN_VALUE), _col); // BTM VERT _VERTS[(_TOTAL_VERTS - 1) - i] = new GL_DRAW.Vert(_CURRENT, _y, _col); } GL_DRAW.Draw_POLY_LINE_CLOSE(_VERTS); }