protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.ClearColorBuffer(); _painter.DrawImage(_chk_checked, 0, 0); _painter.DrawImage(_chk_unchecked, 20, 0); SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.ClearColorBuffer(); for (int y = 0; y < 10; ++y) { int x_pos = 0; for (int x = 0; x < 10; ++x) { _painter.DrawImage(_chk_checked, x_pos, y * 20); _painter.DrawImage(_chk_unchecked, x_pos + 20, y * 20); x_pos += 40; } } SwapBuffers(); }