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PixelFarm

Hardware and Software 2D Rendering Library

  1. Hardware Rendering Technology:

    1.1 OpenGL ES 2.0 + AA Shader: This based on OpenGL ES2 and Its Shading Langauge (GLSL).

    gles2_aa_shader

  2. Software Rendering Technology:

    2.1 Agg-Sharp

    Agg-Sharp is the C# port of Anti-Grain Geometry (AGG) version (version 2.4, BSD license)

    This provides 'classic' (pure) software based rendering technology.

    Big thanks go to https://github.com/MatterHackers/agg-sharp

    agg_software


    2.3 GDI+ , System.Drawing: as usual :)

    gdiplus

  3. PixelFarm's Typography : Agg's Subpixel Rendering

    lcd_05


    lcd_07


    lcd_08


    lcd_09

    typography_thanamas


autofit_hfit01


The HtmlRenderer example!

htmlbox_gles_with_selection

pic 1: HtmlRenderer on GLES2 surface, text are renderered with the Typography, please note the text selection on the Html Surface.

(HtmlRender => https://github.com/LayoutFarm/HtmlRenderer,

Typography => https://github.com/LayoutFarm/Typography)


Ghost script's Tiger.svg

(https://commons.wikimedia.org/wiki/File:Ghostscript_Tiger.svg)

tiger

pic 1: PixelFarm's Agg (1) vs Chrome (2)

tiger2

pic 2: Agg's result, bitmap zoom-in to see fine details


HOW TO BUILD

see PaintLab#37


License:

The project is based on multiple open-sourced projects (listed below) all using permissive licenses.

A license for a whole project is MIT.

but if you use some part of the code please check each source file's header for the licensing info.

Geometry

BSD, 2002-2005, Maxim Shemanarev, Anti-Grain Geometry - Version 2.4, http://www.antigrain.com

BSD, 2007-2014, Lars Brubaker, agg-sharp, https://github.com/MatterHackers/agg-sharp

ZLIB, 2015, burningmine, CurveUtils. https://github.com/burningmime/curves

Boost, 2010-2014, Angus Johnson, Clipper.

BSD, 2009-2010, Poly2Tri Contributors, https://github.com/PaintLab/poly2tri-cs

SGI, 2000, Eric Veach, Tesselate.

MS-PL, 2018, SVG.NET, https://github.com/vvvv/SVG

MIT, 2018, Rohaan Hamid, https://github.com/rohaanhamid/simplify-csharp

Image Processing

MIT, 2008, dotPDN LLC, Rick Brewster, Chris Crosetto, Tom Jackson, Michael Kelsey, Brandon Ortiz, Craig Taylor, Chris Trevino, and Luke Walker., OpenPDN v 3.36.7 (Paint.NET), https://github.com/rivy/OpenPDN

BSD, 2002-2005, Maxim Shemanarev, Anti-Grain Geometry - Version 2.4, http://www.antigrain.com

MIT, 2009-2015, Bill Reiss, Rene Schulte and WriteableBitmapEx Contributors, https://github.com/teichgraf/WriteableBitmapEx

Apache2, 2012, Hernán J. González, https://github.com/leonbloy/pngcs

Apache2, 2010, Sebastian Stehle, .NET Image Tools Development Group. , https://imagetools.codeplex.com/

Font

Apache2, 2016-2017, WinterDev, Samuel Carlsson, Sam Hocevar and others, https://github.com/LayoutFarm/Typography

Apache2, 2014-2016, Samuel Carlsson, https://github.com/vidstige/NRasterizer

MIT, 2015, Michael Popoloski, https://github.com/MikePopoloski/SharpFont

The FreeType Project LICENSE (3-clauses BSD style),2003-2016, David Turner, Robert Wilhelm, and Werner Lemberg and others, https://www.freetype.org/

MIT, 2016, Viktor Chlumsky, https://github.com/Chlumsky/msdfgen

Platforms

MIT, 2015-2015, Xamarin, Inc., https://github.com/mono/SkiaSharp

MIT, 2006-2009, Stefanos Apostolopoulos and other Open Tool Kit Contributors, https://github.com/opentk/opentk

MIT, 2013, Antonie Blom, https://github.com/andykorth/Pencil.Gaming

Demo

MIT, 2017, Wiesław Šoltés, ColorBlender, https://github.com/wieslawsoltes/ColorBlender

BSD, 2015, Darren David darren-code@lookorfeel.com, https://github.com/nobutaka/EasingCurvePresets

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C# Vectors to (sub) Pixels, Hardware and Software 2D Rendering Library

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