private void Blood() { if (this.BloodSplat) { base.Invoke("BloodActual", 0.1f); } if (BoltNetwork.isRunning && this.entity && this.entity.isAttached) { FxEnemeyBlood.Raise(this.entity).Send(); } }
public override void OnEvent(FxEnemeyBlood evnt) { this.BloodActual(); }