// Spawned de betreffende objecten. public void Spawn(FlockManager fm) { // Positie van de speler binnen halen.. Vector3 playerPos = player.transform.position; //check in welke layer de speler zwemt. if (playerPos.y > 430) //flying fish!!! { return; } else if (playerPos.y < 160) //layer 3 { spawnDataIndex = 3; } else if (playerPos.y < 250) //layer 2 { spawnDataIndex = 2; } else if (playerPos.y < 340) //layer 1 { spawnDataIndex = 1; } else if (playerPos.y < 430) //layer 0 { spawnDataIndex = 0; } // Get random position Vector3 randomPos = GetRandomPositionInRange( playerPos, spawnData[spawnDataIndex].minRange, spawnData[spawnDataIndex].maxRange ); //get Y height RaycastHit hit; Ray ray = new Ray(new Vector3(randomPos.x, 410f, randomPos.z), Vector3.down); if (Physics.Raycast(ray, out hit, 420f)) { randomPos.y = hit.point.y + 20f; } // set fish tank. fm.Spawn( spawnData[spawnDataIndex], randomPos ); }