private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Water"))
        {
            timer     = 2;
            countDown = true;
            if (!waterParticleL && !waterParticleR)
            {
                waterParticleL = Instantiate(waterPrefab, waterPosL.transform);
                waterParticleR = Instantiate(waterPrefab, waterPosR.transform);
                if (aud.isPlaying)
                {
                }
                else
                {
                    var rnd = Random.Range(0, 2);
                    if (rnd == 0)
                    {
                        aud.clip = water1;
                        aud.Play();
                    }
                    else
                    {
                        aud.clip = water2;
                        aud.Play();
                    }
                }
            }
        }

        if (other.gameObject.CompareTag("addflock"))
        {
            flock.AddToFlock();
        }
    }