//TRIES TO ESTAY AWAY FROM ENEMIES. Calculate the vector for the avoidance of the enemies by computing the averange of the avoidance vector from the enemies Vector3 Avoidance() { Vector3 avoidVector = new Vector3(); //get enemies within the range var enemyList = flockManager.GetEnemies(this, conf.avoidanceRadius); if (enemyList.Count == 0) { return(avoidVector); } //Calculate the average of the avoidance direction (go in the oposite direction of where the enemies are) and returns it foreach (var enemy in enemyList) { avoidVector += RunAway(enemy.position); } return(avoidVector.normalized); }