Exemple #1
0
    void updateExpression(FlockAgent fa)
    {
        GameObject[] missiles = GameObject.FindGameObjectsWithTag("Explosion");
        float        c        = 0;
        float        sumDist  = 0;

        foreach (GameObject m in missiles)
        {
            sumDist += Vector2.Distance(fa.transform.position, m.transform.position);
            c++;
        }
        if (sumDist / c < scaredDistance)
        {
            fa.changeExpression(ExpressionGenerator.Emotion.Scared, scaredDuration);
        }
    }