Exemple #1
0
    //private void OnCollisionEnter2D(Collision2D collision)
    //{
    //    //.Log("collision enter 2d" + collision.gameObject.name);
    //    if (collision.gameObject.GetComponent<FlockAgent>() != null)
    //    {
    //        collision.gameObject.GetComponent<FlockAgent>().Stun();


    //    }



    //}
    private void OnCollisionExit2D(Collision2D collision)
    {
        FlockAgent agent = collision.gameObject.GetComponent <FlockAgent>();

        //.Log("collision enter 2d" + collision.gameObject.name);
        if (agent != null)
        {
            if (agent.IsScared())
            {
                agent.Stun();
            }
        }
    }