private void Start() { floatingBullet = GetComponent <FloatingBullet>(); tripleShot = GetComponent <TripleShot>(); razerScript = razer.GetComponent <Razer>(); audioSource = GetComponent <AudioSource>(); }
private void Start() { bulletGenerate = GetComponent <BulletGenerate>(); floatingBullet = GetComponent <FloatingBullet>(); tripleShot = GetComponent <TripleShot>(); playerMove = GetComponent <PlayerMove>(); audioSource = GetComponent <AudioSource>(); conditionArray = new bool[maxPoint + 1]; Initialize(); if (conami.GetConami()) { isAllUp = true; tripleShot.SetTriple(true); razer.SetRazer(true); for (int i = 0; i < floatingBullet.GetMaxCount(); i++) { floatingBullet.GenerateOption(); } ConditionArrayUpdate(); } }