private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "LetterBoxLayer")
        {
            if (selectedWordBox != null)
            {
                selectedWordBox.GetComponent <SpriteRenderer>().color = Color.white;
                previousWordBox = selectedWordBox;
                selectedWordBox = null;
            }

            WordBoxesController wordBoxesController = collision.GetComponent <WordBoxesController>();
            bool selectedBoxIsFull = wordBoxesController.wordBoxIsFull;

            if (!selectedBoxIsFull)
            {
                selectedWordBox = collision.gameObject;
                selectedWordBox.gameObject.GetComponent <SpriteRenderer>().color = Color.green;
            }
        }
        else if (collision.tag == "LeftSide" && letterIsPlaced)
        {
            // MAKE A FUNCTION THAT REMOVES LETTEROBJECT FROM PLACED LETTERS AND ADDS TO COLLECTED LETTERS IF COLLECTED LETTERS IS NOT FULL
            sideIsMarkt = true;
        }
    }
    void PanGesture_StateUpdated(GestureRecognizer gesture)
    {
        if (gameObject != null)
        {
            switch (gesture.State)
            {
            case GestureRecognizerState.Began:

                Vector2 pos = new Vector2(gesture.FocusX, gesture.FocusY);

                pos    = Camera.main.ScreenToWorldPoint(pos);
                offset = transform.position - (Vector3)pos;

                RaycastHit2D hit = Physics2D.Raycast(pos, Vector2.zero);
                if (hit.collider != null && hit.collider.gameObject == gameObject)
                {
                    check();
                    currentGameObject = gameObject;
                    dragging          = true;
                    if (selectedWordBox != null)
                    {
                        selectedWordBox.GetComponent <WordBoxesController>().wordBoxIsFull = false;
                    }
                }
                break;

            case GestureRecognizerState.Executing:
                if (dragging)
                {
                    Vector2 newPos = new Vector2(gesture.FocusX, gesture.FocusY);
                    newPos = Camera.main.ScreenToWorldPoint(newPos);

                    transform.position = (Vector3)newPos + offset;
                }
                break;

            case GestureRecognizerState.Ended:
                if (selectedWordBox != null)
                {
                    selectedWordBox.GetComponent <WordBoxesController>().wordBoxIsFull = true;
                    WordBoxesController wordBoxesController = selectedWordBox.GetComponent <WordBoxesController>();
                    int newWordBoxIndex = selectedWordBox.GetComponent <WordBoxesController>().wordBoxIndex;
                    if (currentGameObject == gameObject)
                    {
                        if (letterIsPlaced)
                        {
                            GameManager.Instance.MoveLetterToNewBox(gameObject, letter, newWordBoxIndex, wordBoxIndex);
                        }
                        else
                        {
                            GameManager.Instance.RemoveCollectedLetter(gameObject);
                            GameManager.Instance.AddLetterToBox(gameObject, letter, newWordBoxIndex);
                        }
                        //GameObject kan bli null om senast adderade bokstaven gjorde så att ordet var rätt
                        if (gameObject != null && selectedWordBox != null)
                        {
                            transform.position = selectedWordBox.transform.position;
                            startingPosition   = selectedWordBox.transform;
                            wordBoxIndex       = newWordBoxIndex;
                        }
                        letterIsPlaced = true;
                    }
                    currentGameObject = null;
                }
                else
                {
                    //Slide back to side
                    if (sideIsMarkt && (GameManager.Instance.collectedLetters.Count < GameManager.Instance.letterPositions.Count))
                    {
                        startingPosition = GameManager.Instance.letterPositions[GameManager.Instance.collectedLetters.Count].transform;
                        LeanTween.move(gameObject, startingPosition, 0.1f);

                        GameManager.Instance.PanLetterBackToSide(gameObject, wordBoxIndex);
                        sideIsMarkt    = false;
                        letterIsPlaced = false;
                    }
                    else
                    {
                        //Slide back to previous position
                        LeanTween.move(gameObject, startingPosition.position, 0.2f);
                    }
                }
                dragging = false;

                break;
            }
        }
    }