public static void BeginImpostor(IntroCutscene introCutscene) { introCutscene.ImpostorText.gameObject.SetActive(false); introCutscene.Title.Text = DestroyableSingleton <TranslationController> .Instance.GetString(StringNames.Impostor, (Il2CppReferenceArray <Object>) Array.Empty <object>()); introCutscene.Title.Color = Palette.ImpostorRed; GameData.PlayerInfo data = PlayerControl.LocalPlayer.Data; if (data != null) { int num = -1; int num2 = 1 / 2; float num3 = 1f - (float)num2 * 0.075f; float num4 = 1f - (float)num2 * 0.035f; float num5 = -8; PoolablePlayer poolablePlayer = UnityEngine.Object.Instantiate <PoolablePlayer>(introCutscene.PlayerPrefab, introCutscene.transform); poolablePlayer.transform.localPosition = new Vector3((float)(num * num2) * num4, introCutscene.BaseY + (float)num2 * 0.15f, num5 + (float)num2 * 0.01f) * 1.5f; Vector3 vector = new Vector3(num3, num3, num3) * 1.5f; poolablePlayer.transform.localScale = vector; poolablePlayer.SetFlipX(false); PlayerControl.SetPlayerMaterialColors((int)data.ColorId, poolablePlayer.Body); //DestroyableSingleton<HatManager>.Instance.SetSkin(poolablePlayer.SkinSlot, data.SkinId); poolablePlayer.HatSlot.SetHat(data.HatId, (int)data.ColorId); PlayerControl.SetPetImage(data.PetId, (int)data.ColorId, poolablePlayer.PetSlot); TextRenderer nameText = poolablePlayer.NameText; nameText.Text = data.PlayerName; nameText.transform.localScale = vector.Inv(); } }
public static void Prefix(IntroCutscene __instance) { // Arsonist generate player icons if (PlayerControl.LocalPlayer != null && PlayerControl.LocalPlayer == Arsonist.arsonist && HudManager.Instance != null) { int playerCounter = 0; Vector3 bottomLeft = new Vector3(-HudManager.Instance.UseButton.transform.localPosition.x, HudManager.Instance.UseButton.transform.localPosition.y, HudManager.Instance.UseButton.transform.localPosition.z); bottomLeft += new Vector3(-0.25f, -0.25f, 0); foreach (PlayerControl player in PlayerControl.AllPlayerControls) { if (player != PlayerControl.LocalPlayer) { GameData.PlayerInfo data = player.Data; PoolablePlayer poolablePlayer = UnityEngine.Object.Instantiate <PoolablePlayer>(__instance.PlayerPrefab, HudManager.Instance.transform); poolablePlayer.transform.localPosition = bottomLeft + Vector3.right * playerCounter * 0.35f; poolablePlayer.transform.localScale = Vector3.one * 0.3f; PlayerControl.SetPlayerMaterialColors(data.ColorId, poolablePlayer.Body); DestroyableSingleton <HatManager> .Instance.SetSkin(poolablePlayer.SkinSlot, data.SkinId); poolablePlayer.HatSlot.SetHat(data.HatId, data.ColorId); PlayerControl.SetPetImage(data.PetId, data.ColorId, poolablePlayer.PetSlot); poolablePlayer.NameText.text = data.PlayerName; poolablePlayer.SetFlipX(true); poolablePlayer.setSemiTransparent(true); Arsonist.dousedIcons[player.PlayerId] = poolablePlayer; playerCounter++; } } } }
protected override void IntroPrefix(IntroCutscene __instance, ref Il2CppSystem.Collections.Generic.List <PlayerControl> yourTeam) { var glitchTeam = new Il2CppSystem.Collections.Generic.List <PlayerControl>(); glitchTeam.Add(PlayerControl.LocalPlayer); yourTeam = glitchTeam; }
private static IEnumerator setupRole(IntroCutscene __instance) { List <RoleInfo> infos = RoleInfo.getRoleInfoForPlayer(PlayerControl.LocalPlayer, new RoleType[] { RoleType.Lovers }); RoleInfo roleInfo = infos.FirstOrDefault(); if (roleInfo == RoleInfo.fortuneTeller && FortuneTeller.numTasks > 0) { roleInfo = RoleInfo.crewmate; } Logger.info("----------Role Assign-----------", "Settings"); foreach (var pc in PlayerControl.AllPlayerControls) { Logger.info(String.Format("{0,-3}{1,-2}:{2,-16}:{3}", pc.AmOwner ? "[*]" : "", pc.PlayerId, pc.Data.PlayerName, RoleInfo.GetRolesString(pc, false, joinSeparator: " + ")), "Settings"); } Logger.info("-----------Platforms------------", "Settings"); foreach (var pc in PlayerControl.AllPlayerControls) { Logger.info(String.Format("{0,-3}{1,-2}:{2,-16}:{3}", pc.AmOwner ? "[*]" : "", pc.PlayerId, pc.Data.PlayerName, pc.getPlatform().Replace("Standalone", "")), "Settings"); } Logger.info("---------Game Settings----------", "Settings"); TheOtherRolesPlugin.optionsPage = 0; var tmp = PlayerControl.GameOptions.ToHudString(GameData.Instance ? GameData.Instance.PlayerCount : 10).Split("\r\n"); foreach (var t in tmp[1..(tmp.Length - 2)])
static void Postfix(IntroCutscene __instance) { if (TryGetSpecialRole(PlayerControl.LocalPlayer.PlayerId, out Role _)) { __instance.ImpostorText.gameObject.SetActive(true); } }
public static bool Prefix(IntroCutscene __instance, ref Il2CppSystem.Collections.IEnumerator __result) { if (!CustomOptionHolder.activateRoles.getBool()) { return(true); // Don't override the intro of the vanilla roles } __result = setupRole(__instance).WrapToIl2Cpp(); return(false); }
public static void Prefix(IntroCutscene __instance) { HudManager.Instance.StartCoroutine(Effects.Lerp(16.2f, new Action <float>((p) => { if (p == 1f) { meetingFlag = false; } }))); }
public static void Postfix(IntroCutscene __instance) { if (customRoles.ContainsKey(PlayerControl.LocalPlayer.PlayerId)) { var role = customRoles[PlayerControl.LocalPlayer.PlayerId]; __instance.BackgroundBar.material.SetColor("_Color", role[0].Colour); __instance.Title.Text = role[0].Name; __instance.Title.Color = role[0].Colour; __instance.ImpostorText.Text = role[0].ImpostorText; } }
static void Postfix(IntroCutscene __instance) { var glitch = Role.AllRoles.FirstOrDefault(x => x.RoleType == RoleEnum.Glitch); if (glitch != null) { ((Glitch)glitch).LastMimic = DateTime.UtcNow; ((Glitch)glitch).LastHack = DateTime.UtcNow; ((Glitch)glitch).LastKill = DateTime.UtcNow.AddSeconds(CustomGameOptions.InitialGlitchKillCooldown + (CustomGameOptions.GlitchKillCooldown * -1)); } }
public static void Postfix(IntroCutscene __instance) { byte sheriffID = SheriffRole.sheriffID; if (sheriffID == PlayerControl.LocalPlayer.Data.PlayerId) { __instance.Title.text = SheriffRole.name; __instance.Title.color = SheriffRole.roleColor; __instance.ImpostorText.text = "Kill the Imposter, but be smart about who you kill"; __instance.BackgroundBar.material.color = SheriffRole.roleColor; Utils.GetPlayerById(sheriffID).nameText.color = SheriffRole.roleColor; } }
public IntroCutsceneStartProtocol(IntroCutscene cutscene, IntroMovieSet set) : base(cutscene, set) { this.ExteriorShipView = set.ExteriorShipView; this.InteriorShipView = set.InteriorShipView; this.ExteriorDeckWidth = set.ExteriorDeckWidth; this.ExteriorDeckX = set.ExteriorDeckX; this.ExteriorDeckY = set.ExteriorDeckY; this.ExteriorCrewNPCs = set.ExteriorCrewNPCs.ToArray(); this.DungeonX = Main.dungeonX; this.DungeonY = Main.dungeonY; }
public static bool Prefix(ref IntroCutscene __instance) { BaseRole?myRole = PlayerControl.LocalPlayer.GetRole(); if (myRole == null || myRole.PatchFilterFlags.HasFlag(PatchFilter.IntroCutScene)) { return(true); } PlayerControl.LocalPlayer.SetKillTimer(10f); HudManager.Instance.KillButton.gameObject.SetActive(myRole.CanKill(null)); List <PlayerControl> myTeam = PlayerControl.AllPlayerControls.ToArray() .Where(p => PlayerControl.LocalPlayer.CanSeeSpecial(p)) .OrderBy(p => !p.AmOwner) .ToList(); __instance.Title.text = myRole.Name; __instance.Title.color = myRole.Color; __instance.BackgroundBar.material.SetColor(Color, myRole.Color); __instance.ImpostorText.text = myRole.Description; for (var i = 0; i < myTeam.Count; i++) { GameData.PlayerInfo data = myTeam[i].Data; int oddness = (i + 1) / 2; PoolablePlayer player = Object.Instantiate(__instance.PlayerPrefab, __instance.transform); player.transform.localPosition = new Vector3( 0.8f * oddness * (i % 2 == 0 ? -1 : 1) * (1 - oddness * 0.08f), __instance.BaseY + oddness * 0.15f, (i == 0 ? -8 : -1) + oddness * 0.01f ) * 1.5f; player.SetFlipX(i % 2 == 0); PlayerControl.SetPlayerMaterialColors(data.ColorId, player.Body); DestroyableSingleton <HatManager> .Instance.SetSkin(player.SkinSlot, data.SkinId); // SetSkin player.HatSlot.SetHat(data.HatId, data.ColorId); PlayerControl.SetPetImage(data.PetId, data.ColorId, player.PetSlot); float scale = 1f - oddness * 0.075f; Vector3 scaleVec = new Vector3(scale, scale, scale) * 1.5f; player.transform.localScale = scaleVec; player.NameText.transform.localScale = global::Extensions.Inv(scaleVec); player.NameText.text = myRole.FormatName(data); if (i > 0 && myRole.Visibility != Visibility.Everyone) { player.NameText.gameObject.SetActive(true); } } return(false); }
public static void Postfix(IntroCutscene __instance) { if (CustomRoles.ContainsKey(PlayerControl.LocalPlayer.PlayerId)) { var role = CustomRoles[PlayerControl.LocalPlayer.PlayerId]; if (role) { __instance.ImpostorText.Text = JesterRole.ImpostorText; __instance.Title.Text = JesterRole.Name; __instance.Title.Color = JesterRole.Color; __instance.BackgroundBar.material.SetColor(Color, JesterRole.Color); } } }
public static void setupIntroTeam(IntroCutscene __instance, ref Il2CppSystem.Collections.Generic.List <PlayerControl> yourTeam) { List <RoleInfo> infos = RoleInfo.getRoleInfoForPlayer(PlayerControl.LocalPlayer); RoleInfo roleInfo = infos.Where(info => info.roleType != RoleType.Lovers).FirstOrDefault(); if (roleInfo == null) { return; } if (PlayerControl.LocalPlayer.isNeutral() || PlayerControl.LocalPlayer.isGM()) { __instance.BackgroundBar.material.color = roleInfo.color; __instance.TeamTitle.text = roleInfo.name; __instance.TeamTitle.color = roleInfo.color; __instance.ImpostorText.text = ""; } }
public static void Prefix(IntroCutscene __instance) { if (PlayerControl.LocalPlayer != null && HudManager.Instance != null) { Vector3 bottomLeft = new Vector3(-HudManager.Instance.UseButton.transform.localPosition.x, HudManager.Instance.UseButton.transform.localPosition.y, HudManager.Instance.UseButton.transform.localPosition.z); foreach (PlayerControl p in PlayerControl.AllPlayerControls) { GameData.PlayerInfo data = p.Data; PoolablePlayer player = UnityEngine.Object.Instantiate <PoolablePlayer>(__instance.PlayerPrefab, HudManager.Instance.transform); player.UpdateFromPlayerOutfit(p.Data.DefaultOutfit, p.Data.IsDead); player.SetFlipX(true); player.PetSlot.gameObject.SetActive(false); player.NameText.text = p.Data.DefaultOutfit.PlayerName; player.gameObject.SetActive(false); playerIcons[p.PlayerId] = player; } } }
public static void setupIntroTeamIcons(IntroCutscene __instance, ref Il2CppSystem.Collections.Generic.List <PlayerControl> yourTeam) { // Intro solo teams if (PlayerControl.LocalPlayer.isNeutral() || PlayerControl.LocalPlayer == GM.gm) { var soloTeam = new Il2CppSystem.Collections.Generic.List <PlayerControl>(); soloTeam.Add(PlayerControl.LocalPlayer); yourTeam = soloTeam; } // Don't show the GM if (!PlayerControl.LocalPlayer.isGM()) { var newTeam = new Il2CppSystem.Collections.Generic.List <PlayerControl>(); foreach (PlayerControl p in yourTeam) { if (p != GM.gm) { newTeam.Add(p); } } yourTeam = newTeam; } // Add the Spy to the Impostor team (for the Impostors) if (Spy.spy != null && PlayerControl.LocalPlayer.Data.Role.IsImpostor) { List <PlayerControl> players = PlayerControl.AllPlayerControls.ToArray().ToList().OrderBy(x => Guid.NewGuid()).ToList(); var fakeImpostorTeam = new Il2CppSystem.Collections.Generic.List <PlayerControl>(); // The local player always has to be the first one in the list (to be displayed in the center) fakeImpostorTeam.Add(PlayerControl.LocalPlayer); foreach (PlayerControl p in players) { if (PlayerControl.LocalPlayer != p && (p == Spy.spy || p.Data.Role.IsImpostor)) { fakeImpostorTeam.Add(p); } } yourTeam = fakeImpostorTeam; } }
public static void Prefix(IntroCutscene __instance) { // Generate and initialize player icons if (PlayerControl.LocalPlayer != null && HudManager.Instance != null) { Vector3 bottomLeft = new Vector3(-HudManager.Instance.UseButton.transform.localPosition.x, HudManager.Instance.UseButton.transform.localPosition.y, HudManager.Instance.UseButton.transform.localPosition.z); foreach (PlayerControl p in PlayerControl.AllPlayerControls) { GameData.PlayerInfo data = p.Data; PoolablePlayer player = UnityEngine.Object.Instantiate <PoolablePlayer>(__instance.PlayerPrefab, HudManager.Instance.transform); player.UpdateFromPlayerOutfit(p.Data.DefaultOutfit, p.Data.IsDead); player.SetFlipX(true); player.PetSlot.gameObject.SetActive(false); player.NameText.text = p.Data.DefaultOutfit.PlayerName; MapOptions.playerIcons[p.PlayerId] = player; if (PlayerControl.LocalPlayer == BountyHunter.bountyHunter) { player.transform.localPosition = bottomLeft + new Vector3(-0.25f, 0f, 0); player.transform.localScale = Vector3.one * 0.4f; player.gameObject.SetActive(false); } else if (PlayerControl.LocalPlayer == GM.gm) { player.transform.localPosition = Vector3.zero; player.transform.localScale = Vector3.one * 0.3f; player.setSemiTransparent(false); player.gameObject.SetActive(false); } else { player.gameObject.SetActive(false); } } } // Force Bounty Hunter to load a new Bounty when the Intro is over if (BountyHunter.bounty != null && PlayerControl.LocalPlayer == BountyHunter.bountyHunter) { BountyHunter.bountyUpdateTimer = 0f; if (HudManager.Instance != null) { Vector3 bottomLeft = new Vector3(-HudManager.Instance.UseButton.transform.localPosition.x, HudManager.Instance.UseButton.transform.localPosition.y, HudManager.Instance.UseButton.transform.localPosition.z) + new Vector3(-0.25f, 1f, 0); BountyHunter.cooldownText = UnityEngine.Object.Instantiate <TMPro.TextMeshPro>(HudManager.Instance.KillButton.cooldownTimerText, HudManager.Instance.transform); BountyHunter.cooldownText.alignment = TMPro.TextAlignmentOptions.Center; BountyHunter.cooldownText.transform.localPosition = bottomLeft + new Vector3(0f, -1f, -1f); BountyHunter.cooldownText.gameObject.SetActive(true); } } Arsonist.updateIcons(); Morphling.resetMorph(); Camouflager.resetCamouflage(); if (PlayerControl.LocalPlayer == GM.gm && !GM.hasTasks) { PlayerControl.LocalPlayer.clearAllTasks(); } if (PlayerControl.LocalPlayer.isGM()) { HudManager.Instance.ShadowQuad.gameObject.SetActive(false); HudManager.Instance.ReportButton.gameObject.SetActiveRecursively(false); HudManager.Instance.ReportButton.SetActive(false); HudManager.Instance.ReportButton.graphic.enabled = false; HudManager.Instance.ReportButton.enabled = false; HudManager.Instance.ReportButton.graphic.sprite = null; HudManager.Instance.ReportButton.buttonLabelText.enabled = false; HudManager.Instance.ReportButton.buttonLabelText.SetText(""); HudManager.Instance.roomTracker.gameObject.SetActiveRecursively(false); HudManager.Instance.roomTracker.text.enabled = false; HudManager.Instance.roomTracker.text.SetText(""); HudManager.Instance.roomTracker.enabled = false; } // ベントを追加する AdditionalVents.AddAdditionalVents(); // スペシメンにバイタルを移動する SpecimenVital.moveVital(); //タスクバグ修正 if (PlayerControl.GameOptions.MapId == 4 && CustomOptionHolder.airshipEnableWallCheck.getBool()) { var objects = UnityEngine.GameObject.FindObjectsOfType <Console>().ToList(); objects.Find(x => x.name == "task_garbage1").checkWalls = true; objects.Find(x => x.name == "task_garbage2").checkWalls = true; objects.Find(x => x.name == "task_garbage3").checkWalls = true; objects.Find(x => x.name == "task_garbage4").checkWalls = true; objects.Find(x => x.name == "task_garbage5").checkWalls = true; objects.Find(x => x.name == "task_shower").checkWalls = true; objects.Find(x => x.name == "task_developphotos").checkWalls = true; objects.Find(x => x.name == "DivertRecieve" && x.Room == SystemTypes.Armory).checkWalls = true; objects.Find(x => x.name == "DivertRecieve" && x.Room == SystemTypes.MainHall).checkWalls = true; } // 最初から一人の場合はLast Impostorになる if (AmongUsClient.Instance.AmHost) { LastImpostor.promoteToLastImpostor(); } // タスクパネルの表示優先度を上げる var taskPanel = DestroyableSingleton <HudManager> ._instance.TaskStuff; var pos = taskPanel.transform.position; taskPanel.transform.position = new Vector3(pos.x, pos.y, -20); // ダミー人形をスポーンさせておく if (PlayerControl.LocalPlayer.isRole(RoleType.Puppeteer) && SubmergedCompatibility.isSubmerged()) { var playerId = (byte)GameData.Instance.GetAvailableId(); MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SpawnDummy, Hazel.SendOption.Reliable, -1); writer.Write(playerId); writer.Write(PlayerControl.LocalPlayer.transform.position.x); writer.Write(PlayerControl.LocalPlayer.transform.position.y); writer.Write(PlayerControl.LocalPlayer.transform.position.z); AmongUsClient.Instance.FinishRpcImmediately(writer); RPCProcedure.spawnDummy(playerId, PlayerControl.LocalPlayer.transform.position); } }
private static void Postfix(IntroCutscene __instance) { Assassin.AssassinState = new Assassin(); }
public IntroCutsceneUpdateProtocol(IntroCutscene cutscene, IntroMovieSet set) : base(cutscene, set) { this.InteriorCrewNPC = set.InteriorCrewNPC; this.ShipPropNPC = set.ShipPropNPC; }