private void SetTextUILabels()
 {
     hpLabel.text     = "HP " + player.GetLife();
     pointsLabel.text = "POINTS " + gamePoints;
     if (player.GetCurrentWeapon() != null)
     {
         weaponName.text = player.GetCurrentWeapon().name;
         if (player.GetCurrentWeapon().name == "Flowerator")
         {
             weaponClip.text = player.GetCurrentWeapon().GetComponent <Flowerator>().GetMagazine() + " / " + player.GetCurrentWeapon().GetComponent <Flowerator>().GetAmmo();
         }
         else
         {
             weaponClip.text = player.GetCurrentWeapon().GetComponent <Matatrampas>().GetMagazine() + " / " + player.GetCurrentWeapon().GetComponent <Matatrampas>().GetAmmo();
         }
     }
 }