Exemple #1
0
    private void ProcessFire()
    {
        delayBeforeNextFire -= Time.deltaTime;

        if (Input.GetAxis("Fire1") != 0)
        {
            if (delayBeforeNextFire <= 0)
            {
                ShootBullet();
                audioSource.PlayOneShot(CurrentGunShotSound);
                bulletLeft -= 1;
                currentWeapon.bulletLeft -= 1;
                delayBeforeNextFire       = fireDelay;
                BulletShot.Invoke();
                fpsc.AddRecoil();
                CreateMuzzleFlash();
            }
        }
    }