// Use this for initialization void Start() { fpc = GetComponent<FirstPersonController>(); helpPanel = GameObject.Find("Help Panel"); mouseLookCtrl(false); }
private void Update() { if (SceneManager.GetActiveScene().name == "PCG" && gameObject.name == "TutorialPaper") { gameObject.SetActive(false); return; } if (_fpc == null) _fpc = FindObjectOfType<FirstPersonController>(); if (_fpc != null) if (CheckImage()) { if (_fpc.GetRun()) _fpc.SetOff(gameObject.name); _timereading += Time.deltaTime; if (!_once) _once = true; // Debug.Log(_timereading); } else { if (!_fpc.GetRun()) _fpc.SetOn(gameObject.name); _timeread += _timereading; if (_once) { _once = false; _countread += 1; } // if (_timeread > 0) // Debug.Log(gameObject.name + ": " + _timeread + ", times: " + _countread); _timereading = 0; } }
// Use this for initialization void Start() { playerTransform = player.GetComponent<Transform>(); theTransform = GetComponent<Transform>(); playerController = player.GetComponent<FirstPersonController>(); theLight = GetComponent<Light>(); }
// Use this for initialization void Start () { FPSController = GetComponent<FirstPersonController>(); walkSpeed = FPSController.m_WalkSpeed; runSpeed = FPSController.m_RunSpeed; gravity = FPSController.m_GravityMultiplier; }
// Use this for initialization private void Start() { _normalColor = new Color(0.5f, 0.5f, 0.5f, 0.5f); _underwaterColor = new Color(0.22f, 0.45f, 0.77f, 0.5f); _controller = FindObjectOfType<FirstPersonController>(); _breathBar = GameObject.FindGameObjectWithTag("BreathBar").GetComponent<Image>(); }
void Start() { player = GameObject.FindGameObjectWithTag ("Player"); controller = player.GetComponent<FirstPersonController> (); start = true; end = false; }
void Awake() { playerAudio = GetComponent<AudioSource>(); firstPersonController = GetComponent<FirstPersonController>(); // damageImage = GetComponent<Image>(); currentHP = health; }
void Awake() { //anim = GetComponent<Animator>(); playerAudio = GetComponent<AudioSource>(); playerController = GetComponent<FirstPersonController>(); //playerShooting = GetComponentInChildren <PlayerShooting> (); currentHealth = startingHealth; }
void Start () { fps = GameObject.FindGameObjectWithTag ("Player").GetComponent<FirstPersonController> (); Canvas canvas = GameObject.Find ("Canvas").GetComponent<Canvas> (); GameObject hideText = Resources.Load ("Prefabs/hideText") as GameObject; textHide = Instantiate (hideText, new Vector2(Screen.width/2,80), Quaternion.identity) as GameObject; textHide.transform.parent = canvas.transform; textHide.SetActive (false); }
public override void Fire(FirstPersonController player) { foreach (Transform child in firePositions) { SeekerMissile clone = (SeekerMissile)Instantiate(projectile); clone.transform.position = child.position; clone.transform.rotation = child.rotation; clone.target = GetComponent<WeaponLockOn>().lockedShip.transform; clone.owner = player; } }
void Start() { player = GameObject.FindGameObjectWithTag ("Player"); playerController = player.GetComponent<FirstPersonController> (); dynamicObjects = GameObject.FindWithTag ("Dynamic"); freezeGameObjects = dynamicObjects.GetComponent<FreezeGameObjects> (); PauseMenuGameObjects = GameObject.FindGameObjectsWithTag ("Pause Menu"); setIsPaused (false); }
void Start () { animator = GetComponent <Animator> (); gameController = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameController> (); fpsController = GameObject.FindGameObjectWithTag ("Player").GetComponent<FirstPersonController> (); cross = GameObject.FindGameObjectWithTag ("Cross"); cross.GetComponent<Image> ().enabled=false; audio = gameObject.GetComponents<AudioSource> (); }
// Use this for initialization void Start() { fpsController = GetComponent<FirstPersonController>(); gameController = GameObject.FindWithTag( "GameController" ).GetComponent<GameController>(); mainCamera = GameObject.FindWithTag( "MainCamera" ).GetComponent<Camera>(); cameraAnimation = mainCamera.GetComponent<Animation>(); RefManager.Instance.fadeToBlack.SetColor( "_Color", new Color( 0.0f, 0.0f, 0.0f, fadeToBlackAlpha ) ); }
void Start() { audioSource = GameObject.Find ("FPSController").GetComponent<AudioSource> (); fpsController = GameObject.FindGameObjectWithTag ("Player").GetComponent<FirstPersonController>(); anim = GameObject.Find ("TxtGUI").GetComponent<Animation> (); textGUI = GameObject.Find ("NPC Text").GetComponent<Text> (); nameGUI = GameObject.Find ("NPC Name").GetComponent<Text> (); image = GameObject.Find ("NPC Image").GetComponent<Image> (); sameTagList = GameObject.FindGameObjectsWithTag (gameObject.tag); }
//private GameObject LedgeOBJ; //private Vector3 Intermediate; //private Vector3 Landing; void Start() { Player = GameObject.FindGameObjectWithTag ("Player"); playerController = Player.GetComponent<FirstPersonController>(); // Used for manual transform of character (Legacy mode for clamber) //LedgeOBJ = gameObject; //Intermediate = new Vector3 (LedgeOBJ.transform.position.x,LedgeOBJ.transform.position.y +0.9f,LedgeOBJ.transform.position.z); //Landing = new Vector3 (LedgeOBJ.transform.position.x + 2f,LedgeOBJ.transform.position.y +0.8f,LedgeOBJ.transform.position.z); }
void Start () { portal1 = Instantiate (portal1Prefab); //Load the two portals portal2 = Instantiate (portal2Prefab); laserLine = laser.GetComponent<LineRenderer> (); //Load the line renderer for the portal gun's lasers portalGunAnimator = portalGunObj.GetComponent<Animator> (); //Load the animator for the portal gun fpsControllerScript = GetComponent<FirstPersonController>(); //To change speed of fps player camFov = Camera.main.fieldOfView; //Initial Fov to zoom/reset }
void Start () { currentResistance = resistancePoints; forceDomePosition = new Vector3(6f, -1f, 100f); fpc = GetComponent<FirstPersonController>(); originalSize = transform.localScale; localCamera = GetComponentInChildren<Camera>(); originalFOV = localCamera.fieldOfView; originalWalkspeed = fpc.m_WalkSpeed; //GameObject thisReciever = GameObject.Find (this.name); //Debug.Log(((MonoBehaviour)thisReciever.GetComponent("FirstPersonController")).WalkSpeed = 1f); }
// Update is called once per frame public void Configure (PlayerID data, int playerCount) { if (playerController == null) playerController = GetComponent<FirstPersonController>(); if (camera == null) camera = GetComponentInChildren<Camera>(); playerController.playerID = data; playerController.init(); ConfigureCamera(playerCount); }
void Start() { talkManager = GameObject.Find("TalkManager").GetComponent<TalkManager>(); stageManager = GameObject.Find("StageManager").GetComponent<StageManager>(); charas = GameObject.FindGameObjectsWithTag("Character"); fpController = GetComponent<FirstPersonController>(); for(int i=0; i<charas.Length; i++){ character.Add(new CharacterViewController()); character[i] = charas[i].GetComponent<CharacterViewController>(); } }
void Start() { HealthComponent = new PlayerGUIComponent(TextureSize, new Vector2(20, 20), 150); HungerComponent = new PlayerGUIComponent(TextureSize, new Vector2(20, 60), 150); ThirstComponent = new PlayerGUIComponent(TextureSize, new Vector2(20, 100), 100); StaminaComponent = new PlayerGUIComponent(TextureSize, new Vector2(20, 140), 35); CharacterController = GetComponent<CharacterController>(); CharacterMotor = GetComponent<CharacterMotor>(); FirstPersonController = GetComponent<FirstPersonController>(); }
void Start() { menu = GameObject.Find("Canvas").transform.Find("Menu").gameObject; winScreen = GameObject.Find("Canvas").transform.Find("Victory").gameObject; defeatScreen = GameObject.Find("Canvas").transform.Find("Defeat").gameObject; fpsController = GameObject.Find("/Player").GetComponent<FirstPersonController>(); boss = GameObject.Find("/Boss").GetComponent<Boss>(); Cursor.visible = false; gameState = GameStates.Playing; }
// Update is called once per frame void Update() { if (player == null) { player = GameObject.FindWithTag("Player").GetComponent<FirstPersonController>(); } else { rect.anchorMax = new Vector2(player.remainingStamina / 20, 1); } }
// Update is called once per frame public void ChangeSensitivity(float sensitivity) { if(fpsController == null) { GameObject playerGO = (GameObject) GameObject.FindGameObjectWithTag("Player"); if(playerGO) { fpsController = playerGO.GetComponent<FirstPersonController>(); } } if(fpsController != null) { fpsController.setMouseSens( sensitivity ); } }
void Start () { portal1 = Instantiate (portal1Prefab); //portal1.GetComponent<SpriteRenderer> ().color = Color.blue; portal2 = Instantiate (portal2Prefab); //portal2.GetComponent<SpriteRenderer> ().color = Color.red; camFov = Camera.main.fieldOfView; otherScript = GetComponent<FirstPersonController>(); //laserLine[0] = laser.GetComponent<LineRenderer> (); for(int i = 0; i < 4; i++) laserLine[i] = Instantiate (laser).GetComponent<LineRenderer> (); }
// Use this for initialization void Start () { this.isCasting = false; this.lastCastingVal = true; fpsScript = GetComponent<FirstPersonController> (); castingScript = GetComponent<CharacterCasting> (); smallList = new List<GameObject>(); blackList = new List<GameObject>(); isOnBoat = false; animBoat = boat.GetComponent<Animation> (); }
// Use this for initialization void Start () { // PowerUpSpawner.PowerUpCollected += powerUpCollected; weapons = GetComponentsInChildren<WeaponComponent>(); DisableAllWeapons(); player = transform.parent.gameObject.GetComponent<FirstPersonController>(); weaponsBar = player.GetComponentInChildren<SpecialWeaponsBar>(); weaponsBar.SetShots (0); ChangeWeapon(startPrimaryWeapon); ChangeWeapon(startSecondaryWeapon, 5); }
// Use this for initialization void Start () { mainMenuCanvas = GameObject.Find( "MainMenu" ).gameObject.GetComponent<Canvas>(); optionsCanvas = GameObject.Find( "OptionsMenu" ).gameObject.GetComponent<Canvas>(); loseCanvas = GameObject.Find( "LoseMenu" ).gameObject.GetComponent<Canvas>(); winCanvas = GameObject.Find( "WinMenu" ).gameObject.GetComponent<Canvas>(); player = GameObject.Find( "Player" ).gameObject.GetComponent<Player>(); daycycle = GameObject.Find( "Stars" ).gameObject.GetComponent<Daycycle>(); zombieSpawner = GameObject.Find( "ZombieSpawnPoints" ).gameObject.GetComponent<ZombieSpawner>(); firstPersonController = GameObject.Find( "Player" ).GetComponent<FirstPersonController>(); ChangeState( GameState.MainMenu ); firstPersonController.enabled = false; Cursor.visible = true; daycycle.SetTimeScale( 20f ); }
/** * Called when the player character comes into the 'zone' * of the city pond */ void OnTriggerEnter(Collider colide) { if (colide.gameObject.tag == "Player") { playerAtPond = true; //freeze mouse-look firstPerson = colide.gameObject.GetComponent<FirstPersonController> (); firstPerson.setInDialogueToggle(); colide.gameObject.GetComponent<FirstPersonController> ().setInDialogueToggle(); Debug.Log("player at pond"); } }
void Start () { agent = GetComponent<NavMeshAgent> (); // Disabling auto-braking allows for continuous movement // between points (ie, the agent doesn't slow down as it // approaches a destination point). agent.autoBraking = false; GotoNextPoint (); player = GameObject.FindGameObjectWithTag ("Player"); gameController = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameController> (); fpsController = player.GetComponent<FirstPersonController> (); col = GetComponent<SphereCollider> (); audioSources = GetComponents<AudioSource> (); animator = GetComponent<Animator>(); }
//Change networking to load levels via string instead of int void Start () { //GENERAL combatStat = GetComponent<combatStats>(); m_FirstPerson = GetComponent<FirstPersonController>(); m_CharacterController = GetComponent<CharacterController>(); gameStat = GameObject.Find("GameManager").GetComponent<currentClientStats>(); grenadeObject = gameStat.toolID; if (photonView.isMine) { photonView.RPC ("spawnWeapon", PhotonTargets.AllBuffered, gameStat.weapon1ID); gunAnim = transform.GetChild (0).GetChild (0).GetChild (0).GetChild(1).GetChild(2).GetComponent<Animator> (); handAnim = transform.GetChild (0).GetChild (0).GetChild (0).GetChild(1).GetComponent<Animator> (); // gunAnim.GetComponent<Animation>()["reload"].wrapMode = WrapMode.Once; // handAnim.GetComponent<Animation>()["reload"].wrapMode = WrapMode.Once; } //Ammo info TotalAmmo = 99999; totalAmmoMax = 99999; Ammo = 10; magazineMax = 10; regenTimer = 3; // switch(gameStat.weapon1ID) // { // case "00": // TotalAmmo = 99999; // totalAmmoMax = 99999; // Ammo = 10; // magazineMax = 10; // regenTimer = 3; // break; // } if (Application.loadedLevelName == "Level 1") { HUD = GameObject.Find("HUD"); } }
// Start is called before the first frame update void Start() { puttingPlaces = GameObject.FindObjectsOfType <PuttingPlace>(); firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent <FirstPersonController>(); }
// Start is called before the first frame update void Start() { controller = FPSController.GetComponent <FirstPersonController>(); charController = FPSController.GetComponent <CharacterController>(); }
bool isDamaged = false; //If the player is currently taking damage. void Awake() { levelController = FindObjectOfType <LevelController>(); firstPersonController = FindObjectOfType <FirstPersonController>(); playerShootController = FindObjectOfType <PlayerShootController>(); }
void Start() { player = FindObjectOfType <FirstPersonController>(); player_health = FindObjectOfType <HealthBar>(); }