private void internal_SaveUser(string aUser)
        {
#if UNITY_WEBPLAYER
            List<InputAxis>.Enumerator iterator = m_Axis.GetEnumerator();
            while(iterator.MoveNext())
            {
                if(iterator.Current != null)
                {
                    iterator.Current.save();
                }
            }
#else
            FileData file = new FileData("Input_" + aUser);
            for (int i = 0; i < m_Axis.Count; i++)
            {
                file.add(m_Axis[i], m_Axis[i].name);
            }
            file.save();
#endif
        }