private void internal_LoadUser(string aUser) { #if UNITY_WEBPLAYER setVerdantStoryDefault(); List<InputAxis>.Enumerator iterator = m_Axis.GetEnumerator(); while (iterator.MoveNext()) { if (iterator.Current != null) { iterator.Current.load(); } } #else FileData file = new FileData("Input_" + aUser); file.load(); InputAxis[] loadedAxis = file.get<InputAxis>(); if (loadedAxis != null) { clear(); for (int i = 0; i < loadedAxis.Length; i++) { m_Axis.Add(loadedAxis[i]); } } #endif }