private void internal_SaveUser(string aUser) { #if UNITY_WEBPLAYER List<InputAxis>.Enumerator iterator = m_Axis.GetEnumerator(); while(iterator.MoveNext()) { if(iterator.Current != null) { iterator.Current.save(); } } #else FileData file = new FileData("Input_" + aUser); for (int i = 0; i < m_Axis.Count; i++) { file.add(m_Axis[i], m_Axis[i].name); } file.save(); #endif }