public void SetVictoryQuote(bool isFighterOne)
    {
        fighterSpeechText.enabled = true;
        string fullVictoryQuote;

        if (isFighterOne)
        {
            fullVictoryQuote = fighterOne.GetRandomVictoryQuote();
        }
        else
        {
            fullVictoryQuote = fighterTwo.GetRandomVictoryQuote();
        }
        StartCoroutine(SpellOutQuote(fullVictoryQuote));
    }