Exemple #1
0
 public virtual void CreateFighter()
 {
     if (FoodAmount >= fighterCost)
     {
         FoodAmount = -fighterCost;
         fighters++;
         NewGameController.Instance.TeamSize[teamID] += 1;
         if (FighterPool.Count > 0)
         {
             FighterController recycle = FighterPool.Find(f => !f.isActive);
             if (recycle != null)
             {
                 recycle.SetMoM(this.gameObject);
                 recycle.transform.position = Location + new Vector3(1, 0, 1);
             }
             else
             {
                 InstantiateFighter();
             }
         }
         else
         {
             InstantiateFighter();
         }
     }
 }
Exemple #2
0
    protected void InstantiateFighter()
    {
        GameObject        spawn = Instantiate(fighterFab, SpawnMouth, FaceForward) as GameObject;
        FighterController fc    = spawn.GetComponent <FighterController>();

        NetworkServer.Spawn(spawn);
        fc.SetMoM(this.gameObject);
        FighterPool.Add(fc);
    }