public void ResumeGame()
 {
     gameActive = true;
     if (playerOnePaused)
     {
         fighterOne.ActivateDelayFrame();
     }
     else
     {
         fighterTwo.ActivateDelayFrame();
     }
     menuNavigation.DeactivateMenuBothPlayers();
     fighterOne.GetRigidbody().isKinematic = false;
     fighterOne.GetRigidbody().velocity    = fighterOneSavedVelocity;
     fighterOne.GetAnimator().enabled      = true;
     fighterTwo.GetRigidbody().isKinematic = false;
     fighterTwo.GetRigidbody().velocity    = fighterTwoSavedVelocity;
     fighterTwo.GetAnimator().enabled      = true;
     pauseMenuObject.SetActive(false);
 }