public void NextFight_Button() { //need to set up save/load data here PlayerDataTransfer.SavePlayerData(playerData); FightManager manager = FindObjectOfType <FightManager>(); manager.SavePlayerData(); SceneManager.LoadScene(2); }
public void ReturnToTown_Button() { //need to set up save/load data here PlayerDataTransfer.SavePlayerData(playerData); FightManager manager = FindObjectOfType <FightManager>(); manager.SavePlayerData(); levelUpIndicator.SetActive(false); SceneManager.LoadScene(1); }