Exemple #1
0
    public void NextFight_Button()
    {
        //need to set up save/load data here
        PlayerDataTransfer.SavePlayerData(playerData);

        FightManager manager = FindObjectOfType <FightManager>();

        manager.SavePlayerData();

        SceneManager.LoadScene(2);
    }
Exemple #2
0
    public void ReturnToTown_Button()
    {
        //need to set up save/load data here
        PlayerDataTransfer.SavePlayerData(playerData);

        FightManager manager = FindObjectOfType <FightManager>();

        manager.SavePlayerData();

        levelUpIndicator.SetActive(false);

        SceneManager.LoadScene(1);
    }