// STANDARD METHOD // Used for initialization void Start() { anim = GetComponent <Animator>(); rb2d = GetComponent <Rigidbody2D>(); hero = GameObject.FindGameObjectWithTag("Player"); spri = GetComponent <SpriteRenderer>(); health_points = transform.GetChild(0).transform.GetChild(0).gameObject; health_points.GetComponent <Text>().text = healthLevel.ToString(); heroFightControl = hero.GetComponent <FightControl>(); //base.GetComponent<SpriteRenderer>().sortingOrder = base.name.ToCharArray()[base.name.Length-2]; }
// STANDARD METHODS // Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); rb2d = GetComponent <Rigidbody2D>(); player = GameObject.FindGameObjectWithTag("Player"); movingControl = player.GetComponent <MovingControl>(); heroManager = player.GetComponent <HeroManager>(); enemyManager = base.GetComponent <Enemy>(); position = base.transform.position; fightControl = player.GetComponent <FightControl>(); }
public int currentSaveNumber = 0; //currently chosen save // STANDARD METHODS // Used for initialization void Start() { health_points = transform.Find("Canvas/Text").gameObject; heroMovingControl = base.GetComponent <MovingControl>(); fightControl = base.GetComponent <FightControl>(); // loading save if (PlayerPrefs.GetInt("CurrentSave") >= 1 && PlayerPrefs.GetInt("CurrentSave") <= 5) // currentSaveNumber != 0) { LoadHero(); } }
public MainForm() { //Инициализируем форму. InitializeComponent(); //Инициализируем контролы. TeamListControl = new TeamListControl(); PeopleListControl = new PeopleListControl(); ChoosingFightControl = new ChoosingFightControl(); FightControl = new FightControl(); // Добавляем контролы AddControl(TeamListControl); AddControl(PeopleListControl); AddControl(ChoosingFightControl); AddControl(FightControl); }
// STANDARD METHODS // Used for initialization void Start() { health_points = transform.Find("Canvas/Text").gameObject; heroMovingControl = base.GetComponent <MovingControl>(); fightControl = base.GetComponent <FightControl>(); }
void Start() { fightControl = transform.parent.GetComponent <FightControl>(); fightingTask = GameObject.Find("Canvas").GetComponent <FightingTask>(); }