void Update()
    {
        if (PlayerStat.isFinished == false)
        {
            return;
        }

        PlayerStat.PlayerStats[Stats.Life] -= Time.deltaTime * lifeDecreasingFactor;



        if (PlayerStat.PlayerStats[Stats.Life] > PlayerStat.PlayerStats[Stats.InitLife])
        {
            PlayerStat.PlayerStats[Stats.Life] = PlayerStat.PlayerStats[Stats.InitLife];
        }

        if (PlayerStat.PlayerStats[Stats.Life] <= 0 && isDying == false)
        {
            isDying      = true;
            triggerDeath = true;
        }

        if (triggerDeath)
        {
            PlayerStat.PlayerStats[Stats.Dead] = 1;
            DeathCounter.DeathNb += 1;
            triggerDeath          = false;
            _audio.PlayMusic("Death");
            FadingController.onFadingFinished += OPENDEATH;
            PlayerController.isfreeze          = true;
            fading.triggerIFading();
        }

        if (PlayerStat.PlayerStats[Stats.Life] <= PlayerStat.PlayerStats[Stats.InitLife] * porcentageDeath / 100 && JustOnce == false)
        {
            JustOnce  = true;
            JustOnce2 = false;
            _audio.PlayMusic(SpeedMusic);
        }
        else if (PlayerStat.PlayerStats[Stats.Life] >= PlayerStat.PlayerStats[Stats.InitLife] * porcentageDeath / 100 && JustOnce2 == false)
        {
            JustOnce2 = true;
            JustOnce  = false;
            _audio.PlayMusic(NormalMusic);
        }


        if (PlayerStat.PlayerStats[Stats.Dead] == 1 && Input.GetKeyDown(KeyCode.Space))
        {
            RESETGAME();
        }
    }
 public void PLAY()
 {
     DeathCounter.DeathNb = 0;
     FadingController.onFadingFinished += SHOWSTORY;
     fading.triggerIFading();
 }