private IEnumerator PlayDialogue(int fromIndex, int toIncludingIndex)
    {
        _currentDialogueIndex = fromIndex;
        for (int i = fromIndex; i < toIncludingIndex; i++)
        {
            yield return(new WaitForSeconds(2));

            _currentDialogueIndex = i;
            NextDialogue();
            yield return(new WaitForSeconds(_dialogue[_currentDialogueIndex].Delay));
        }

        string currentScene = SceneManager.GetActiveScene().name;

        if (currentScene == "Intro")
        {
            if (_currentDialogueIndex == _dialogue.Count - 1)
            {
                _isDialoguePlaying = false;
                _fadingController.Fade("in", "MainScene");
            }
        }
        else if (currentScene == "Ending")
        {
            _fadingController.ResetAnimator();
            _fadingController.Fade("in", "MainScene");
            PlayerController.Instance.isGameCompleted = true;
        }
    }
    private void Start()
    {
        _introContainer   = GameObject.Find("Intro");
        _fadingController = FindObjectOfType <FadingController>();

        if (isGameCompleted)
        {
            _introContainer.SetActive(false);
            ScreenInitialization.SetActive(true);
            _fadingController.Fade("out", string.Empty);
        }
        isGameStarted = false;
    }
Exemple #3
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    public void UpdateIndicatorsStatus()
    {
        int indicatorsActive = 0;

        foreach (HUDIndicatorController indicator in HUDIndicators)
        {
            if (indicator != null)
            {
                indicator.UpdateStatus();
                if (indicator.IsTargetFound)
                {
                    indicatorsActive++;
                }
            }
        }

        // End game transition
        if (indicatorsActive >= 5)
        {
            AudioManager.Instance.AudioController.PlaySound("End Game Sound");
            _fadingController.Fade("in", "Ending");
        }
    }