private void Start() { _starViewController = FindObjectOfType <StarViewController>(); _fadingController = FindObjectOfType <FadingController>(); AudioController = GetComponent <AudioController>(); InvokeRepeating("JumblePlaceholderText", 0, 1); }
private void Start() { _introContainer = GameObject.Find("Intro"); _fadingController = FindObjectOfType <FadingController>(); if (isGameCompleted) { _introContainer.SetActive(false); ScreenInitialization.SetActive(true); _fadingController.Fade("out", string.Empty); } isGameStarted = false; }
private void Start() { _fadingController = FindObjectOfType <FadingController>(); _audioController = GetComponent <AudioController>(); if (_isDialoguePlaying) { StartCoroutine(PlayDialogue(_currentDialogueIndex, _dialogue.Count - 1)); } else { NextDialogue(); } if (SceneManager.GetActiveScene().name == "Ending") { PlayerController.Instance.isGameCompleted = true; } }