public void OnClick_HowToPlayGroup() { curHelpState = 0; ChooseHelpGroup(); Graphic[] mainMenuItems = mainMenuGroup.GetComponentsInChildren <Graphic>(true); for (int i = 0; i < mainMenuItems.Length; i++) { StartCoroutine(Fading.FadeUIGraphic <Graphic>(1f, 0f, 0.15f, mainMenuItems[i], 0.05f * i)); } StartCoroutine(Fading.ChangeActivenessDelayed(mainMenuGroup, false, 1.5f)); Button[] mainMenuButtons = mainMenuGroup.GetComponentsInChildren <Button>(true); for (int i = 0; i < mainMenuButtons.Length; i++) { mainMenuButtons[i].interactable = false; //disable these buttons to prevent bugs } howToPlayGroup.SetActive(true); Graphic[] howToPlayItems = howToPlayGroup.GetComponentsInChildren <Graphic>(true); for (int i = 0; i < howToPlayItems.Length; i++) { StartCoroutine(Fading.FadeUIGraphic <Graphic>(0f, 1f, 0.1f, howToPlayItems[i], 1f + 0.05f * i)); } Button[] howToPlayButtons = howToPlayGroup.GetComponentsInChildren <Button>(true); StartCoroutine(Fading.ChangeInteractivityDelayed(howToPlayButtons, true, 1f + 0.05f * howToPlayItems.Length)); //enable these buttons delayed to prevent bugs }
public void CalculateTimeBonus() { t_timebonus.color = new Color(t_timebonus.color.r, t_timebonus.color.g, t_timebonus.color.b, 1f); switch (comboDisplays) { case 2: timeBonus = 0.5f; break; case 3: timeBonus = 1.5f; break; case 4: timeBonus = 3f; break; case 5: timeBonus = 6f; break; } if (comboDisplays > 5) { timeBonus = comboDisplays * 2f; } StopCoroutine(timerCor); timerCor = StartCoroutine(Fading.TimeCounter(timer + timeBonus, 0f, nowtime => timer = nowtime, isFinished => timeIsOut = isFinished)); t_timebonus.text = string.Format("+{0:F1} bonus", timeBonus); if (comboDisplays > 5) { t_timebonus.text += "!"; } StartCoroutine(Fading.FadeUIGraphic <Text>(1f, 0f, 0.2f, t_timebonus, 1.2f)); }
void ControlWinLoseGroupElements() { StartCoroutine(Fading.FadeUIGraphic <Text>(1f, 0f, 0.05f, t_lvlnumber)); winloseGroup.SetActive(true); StartCoroutine(Fading.FadeUIGraphic <Image>(0f, 0.6f, 0.05f, i_panel)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_winloseheader, 1f)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_winlosereason, 1f)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_scoreheader, 1.5f)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_score, 1.5f)); StartCoroutine(Fading.FadeUIGraphic <Image>(0f, 1f, 0.1f, i_next, 3f)); b_menu.interactable = false; StartCoroutine(Fading.FadeUIGraphic <Image>(1f, 0f, 0.05f, i_menu)); if (isClassicMode) { b_restart.interactable = false; StartCoroutine(Fading.FadeUIGraphic <Image>(1f, 0f, 0.05f, i_restart)); } if (!isClassicMode) { StartCoroutine(Fading.FadeUIGraphic <Text>(1f, 0f, 0.05f, t_timer)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_timerheader, 1.5f)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_winlosetimer, 1.5f)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_cntdownheader, 1.8f)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_winlosecntdown, 1.8f)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_scoreheader, 2.1f)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_score, 2.1f)); t_winlosetimer.text = string.Format("{0:F1}", timer); } t_score.text = string.Format("{0:D}", winLoseManager.score); }
public void OnClick_ReturnToGame() { StartCoroutine(Fading.FadeUIGraphic <Graphic>(0.6f, 0f, 0.15f, returnToMainElements[0])); for (int i = 1; i < returnToMainElements.Length; i++) { StartCoroutine(Fading.FadeUIGraphic <Graphic>(1f, 0f, 0.1f, returnToMainElements[i])); } StartCoroutine(Fading.ChangeActivenessDelayed(returnToMainMenuGroup, false, 0.5f)); }
public void OnClick_MainMenuGroup() { returnToMainMenuGroup.SetActive(true); StartCoroutine(Fading.FadeUIGraphic <Graphic>(0f, 0.6f, 0.15f, returnToMainElements[0])); for (int i = 1; i < returnToMainElements.Length; i++) { StartCoroutine(Fading.FadeUIGraphic <Graphic>(0f, 1f, 0.1f, returnToMainElements[i])); } }
void Lose() { ControlWinLoseGroupElements(); t_winloseheader.text = "LEVEL FAILED!"; t_winlosereason.text = "Time has run out! Unenabled displays left: " + displaysRemain; t_scoreatwin.text = "0"; b_restart.gameObject.SetActive(true); Image i_restart = b_restart.image; StartCoroutine(Fading.FadeUIGraphic <Image>(0f, 1f, 0.1f, i_restart, 3f)); DataCenter.grid.failedAttempts++; DataCenter.SaveData(); }
void ShowShareButtons() { StartCoroutine(Fading.ChangeActivenessDelayed(b_sharevk.gameObject, true, 2.4f)); StartCoroutine(Fading.ChangeActivenessDelayed(b_sharefb.gameObject, true, 2.4f)); StartCoroutine(Fading.ChangeActivenessDelayed(b_sharetw.gameObject, true, 2.4f)); Image i_sharevk = b_sharevk.GetComponent <Image>(); Image i_sharefb = b_sharefb.GetComponent <Image>(); Image i_sharetw = b_sharetw.GetComponent <Image>(); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_shareheader, 2f)); StartCoroutine(Fading.FadeUIGraphic <Image>(0f, 1f, 0.1f, i_sharevk, 2.4f)); StartCoroutine(Fading.FadeUIGraphic <Image>(0f, 1f, 0.1f, i_sharefb, 2.4f)); StartCoroutine(Fading.FadeUIGraphic <Image>(0f, 1f, 0.1f, i_sharetw, 2.4f)); }
void ControlWinLoseGroupElements() { b_menu.interactable = false; Image i_menu = b_menu.image; StartCoroutine(Fading.FadeUIGraphic <Image>(1f, 0f, 0.05f, i_menu)); StartCoroutine(Fading.FadeUIGraphic <Text>(1f, 0f, 0.05f, t_timer)); StartCoroutine(Fading.FadeUIGraphic <Text>(1f, 0f, 0.05f, t_displays)); StartCoroutine(Fading.FadeUIGraphic <Text>(1f, 0f, 0.05f, t_score)); winloseGroup.SetActive(true); StartCoroutine(Fading.FadeUIGraphic <Image>(0f, 0.6f, 0.05f, i_panel)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_winloseheader, 1f)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_winlosereason, 1f)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_scoreatwin, 1.8f)); StartCoroutine(Fading.FadeUIGraphic <Text>(0f, 1f, 0.1f, t_scoreheader, 1.8f)); }
public void OnClick_InfoGroup() { curInfoState = 0; ChooseInfoGroup(); Graphic[] mainMenuItems = mainMenuGroup.GetComponentsInChildren <Graphic>(true); for (int i = 0; i < mainMenuItems.Length; i++) { StartCoroutine(Fading.FadeUIGraphic <Graphic>(1f, 0f, 0.15f, mainMenuItems[i], 0.05f * i)); //fade main menu items } StartCoroutine(Fading.ChangeActivenessDelayed(mainMenuGroup, false, 1.5f)); //disable main menu group after it has been faded Button[] mainMenuButtons = mainMenuGroup.GetComponentsInChildren <Button>(true); for (int i = 0; i < mainMenuButtons.Length; i++) { mainMenuButtons[i].interactable = false; //disable these buttons to prevent bugs } infoGroup.SetActive(true); Graphic[] infoItems = infoGroup.GetComponentsInChildren <Graphic>(true); for (int i = 0; i < infoItems.Length; i++) { StartCoroutine(Fading.FadeUIGraphic <Graphic>(0f, 1f, 0.1f, infoItems[i], 1.5f)); } Button[] infoButtons = infoGroup.GetComponentsInChildren <Button>(true); StartCoroutine(Fading.ChangeInteractivityDelayed(infoButtons, true, 1f)); //enable these buttons delayed to prevent bugs DataCenter.LoadData(); classic.t_lvls.text = string.Format("{0}", DataCenter.classic.lvlnumber); classic.t_won.text = string.Format("{0}", DataCenter.classic.wins); classic.t_lost.text = string.Format("{0}", DataCenter.classic.loses); classic.t_score.text = string.Format("{0}", DataCenter.classic.score); classic.t_record.text = string.Format("{0}", DataCenter.classic.record); timeattack.t_lvls.text = string.Format("{0}", DataCenter.timeattack.lvlnumber); timeattack.t_won.text = string.Format("{0}", DataCenter.timeattack.wins); timeattack.t_lost.text = string.Format("{0}", DataCenter.timeattack.loses); timeattack.t_score.text = string.Format("{0}", DataCenter.timeattack.score); timeattack.t_record.text = string.Format("{0}", DataCenter.timeattack.record); grid.t_lvls.text = string.Format("{0}", DataCenter.grid.complexity); grid.t_won.text = string.Format("{0}", DataCenter.grid.successfulAttempts); grid.t_lost.text = string.Format("{0}", DataCenter.grid.failedAttempts); grid.t_score.text = string.Format("{0}", DataCenter.grid.score); grid.t_record.text = string.Format("{0}", DataCenter.grid.record); t_overallscore.text = string.Format("{0}", DataCenter.overallscore); }
public void OnClick_BackToMainMenu(string group) { if (group.Equals("info")) { Graphic[] infoItems = infoGroup.GetComponentsInChildren <Graphic>(true); for (int i = 0; i < infoItems.Length; i++) { StartCoroutine(Fading.FadeUIGraphic <Graphic>(1f, 0f, 0.1f, infoItems[i])); } StartCoroutine(Fading.ChangeActivenessDelayed(infoGroup, false, 1f)); Button[] infoButtons = infoGroup.GetComponentsInChildren <Button>(true); for (int i = 0; i < infoButtons.Length; i++) { infoButtons[i].interactable = false; //disable these buttons to prevent bugs } } else if (group.Equals("howtoplay")) { Graphic[] howToPlayItems = howToPlayGroup.GetComponentsInChildren <Graphic>(true); for (int i = 0; i < howToPlayItems.Length; i++) { StartCoroutine(Fading.FadeUIGraphic <Graphic>(1f, 0f, 0.1f, howToPlayItems[i], 0.05f * i)); } StartCoroutine(Fading.ChangeActivenessDelayed(howToPlayGroup, false, 1f)); Button[] howToPlayButtons = howToPlayGroup.GetComponentsInChildren <Button>(true); for (int i = 0; i < howToPlayButtons.Length; i++) { howToPlayButtons[i].interactable = false; //disable these buttons to prevent bugs } } mainMenuGroup.SetActive(true); Graphic[] mainMenuItems = mainMenuGroup.GetComponentsInChildren <Graphic>(true); float delay = 1f; if (group.Equals("info")) { delay = 0f; } for (int i = 0; i < mainMenuItems.Length; i++) { StartCoroutine(Fading.FadeUIGraphic <Graphic>(0f, 1f, 0.15f, mainMenuItems[i], delay + 0.05f * i)); } Button[] mainMenuButtons = mainMenuGroup.GetComponentsInChildren <Button>(true); StartCoroutine(Fading.ChangeInteractivityDelayed(mainMenuButtons, true, delay + 0.05f * mainMenuItems.Length)); //enable these buttons delayed to prevent bugs }
void Win() { ControlWinLoseGroupElements(); t_winloseheader.text = "LEVEL PASSED!"; t_winlosereason.text = "You have enabled enough displays in time, good job!"; t_scoreatwin.text = string.Format("{0}", allscore); b_continue.gameObject.SetActive(true); Image i_continue = b_continue.GetComponent <Image>(); StartCoroutine(Fading.FadeUIGraphic <Image>(0f, 1f, 0.1f, i_continue, 3f)); DataCenter.grid.complexity++; DataCenter.grid.successfulAttempts++; DataCenter.grid.score = allscore; if (stagescore > DataCenter.grid.record) { DataCenter.grid.record = stagescore; ShowShareButtons(); ShareController.SetScoreToShare(stagescore, "Infinite Grid"); } DataCenter.overallscore += stagescore; DataCenter.SaveData(); }
void Update() { if (!isClassicMode) { if (timerIsGoing) { timer -= Time.deltaTime; t_timer.text = string.Format("{0:F1}", timer); if (timer <= 0f) { timerIsGoing = false; Lose("Timer has run out"); } } if (cntdownIsStarted) { if (countdown > 0f) { countdown -= Time.deltaTime; t_cntdown.text = string.Format("{0:F1}", countdown); if (!cntdownIsSaved && ((winLoseManager.enabledDisplays == winLoseManager.levelDisplays) || (PowerElement.enabledSources == 3))) //winning { savedCntdown = countdown; cntdownIsSaved = true; t_winlosecntdown.text = string.Format("{0:F1}", savedCntdown); cntdownIsStarted = false; StartCoroutine(Fading.FadeUIGraphic <Text>(1f, 0f, 0.07f, t_cntdown)); } } else { cntdownIsStarted = false; winLoseManager.LoseCounter(); } } } }
public void ClearComboDisplay() { StartCoroutine(Fading.FadeUIGraphic <Text>(1f, 0f, 0.2f, t_combo, 0.6f)); comboDisplays = 0; }