void Start() { // Attach Scripts to holders sc_ScriptHelper = Camera.main.GetComponent <ScriptHelper>(); sc_AudioManager = sc_ScriptHelper.sc_AudioManager; sc_BallController = sc_ScriptHelper.sc_BallController; sc_FadeToScene = sc_ScriptHelper.sc_FadeToScene; // Tell screen to not dim Screen.sleepTimeout = SleepTimeout.NeverSleep; // Set booleans isGamePaused = false; isGameOver = false; gameOver_Once = false; hasGameStarted = false; useGameInput = true; // Set Product Version Number Product_VersionNumber = 1.0f; // Make screen fade in sc_FadeToScene.FadeInScene(1.5f); }
void Start() { // Attach Scripts to holders sc_ScriptHelper = Camera.main.GetComponent<ScriptHelper>(); sc_AudioManager = sc_ScriptHelper.sc_AudioManager; sc_BallController = sc_ScriptHelper.sc_BallController; sc_FadeToScene = sc_ScriptHelper.sc_FadeToScene; // Tell screen to not dim Screen.sleepTimeout = SleepTimeout.NeverSleep; // Set booleans isGamePaused = false; isGameOver = false; gameOver_Once = false; hasGameStarted = false; useGameInput = true; // Set Product Version Number Product_VersionNumber = 1.0f; // Make screen fade in sc_FadeToScene.FadeInScene(1.5f); }