void FindScripts() { // Find Controller GameObject GameObject controller = Camera.main.gameObject; // Attach scripts that are attached to controller object sc_CameraController = controller.GetComponent<CameraController>(); sc_GameController = controller.GetComponent<GameController>(); sc_LevelManager = controller.GetComponent<LevelManager>(); sc_RowManager = controller.GetComponent<RowManager>(); // Find Scripts not attached to controller object sc_AudioManager = GameObject.Find("audio_manager").GetComponent<AudioManager>(); if (LevelName == "Intro") return; sc_FadeToScene = GameObject.FindGameObjectWithTag("Fade").GetComponent<FadeToScene>(); sc_HighScoreManager = GameObject.FindGameObjectWithTag("Scores").GetComponent<HighScoreManager>(); if (CheckObjectExist("score_tracker")) sc_ScoreTracker = GameObject.Find("score_tracker").GetComponent<ScoreTracker>(); if (CheckObjectExist("glow_ball")) sc_BallController = GameObject.Find("glow_ball").GetComponent<BallController>(); if (CheckObjectExist("boundaries")) sc_BoundaryManager = GameObject.Find("boundaries").GetComponent<BoundaryManager>(); }
public virtual void Start() { // Attach Scripts to holders sc_ScriptHelper = Camera.main.GetComponent<ScriptHelper>(); sc_AudioManager = sc_ScriptHelper.sc_AudioManager; sc_FadeToScene = sc_ScriptHelper.sc_FadeToScene; sc_GameController = sc_ScriptHelper.sc_GameController; sc_ScoreTracker = sc_ScriptHelper.sc_ScoreTracker; _Animator = gameObject.GetComponent<Animation>(); }
public virtual void Start() { // Attach Scripts to holders sc_ScriptHelper = Camera.main.GetComponent <ScriptHelper>(); sc_AudioManager = sc_ScriptHelper.sc_AudioManager; sc_FadeToScene = sc_ScriptHelper.sc_FadeToScene; sc_GameController = sc_ScriptHelper.sc_GameController; sc_ScoreTracker = sc_ScriptHelper.sc_ScoreTracker; _Animator = gameObject.GetComponent <Animation>(); }
void Awake() { anim = GetComponent <Animator> (); playerAudio = GetComponent <AudioSource> (); playerEvent = GetComponent <CharacterEvent> (); playerMovement = GetComponent <FirstPersonController> (); fadeToScene = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <FadeToScene>(); currentHealth = startHealth; color.b = 0; color.r = (((float)currentHealth * (-(float)rgb / (float)startHealth) + (float)rgb) / (float)rgb); color.g = ((float)currentHealth / (float)startHealth); healthMaterial.SetColor("_Color", color); }
void FindScripts() { // Find Controller GameObject GameObject controller = Camera.main.gameObject; // Attach scripts that are attached to controller object sc_CameraController = controller.GetComponent <CameraController>(); sc_GameController = controller.GetComponent <GameController>(); sc_LevelManager = controller.GetComponent <LevelManager>(); sc_RowManager = controller.GetComponent <RowManager>(); // Find Scripts not attached to controller object sc_AudioManager = GameObject.Find("audio_manager").GetComponent <AudioManager>(); if (LevelName == "Intro") { return; } sc_FadeToScene = GameObject.FindGameObjectWithTag("Fade").GetComponent <FadeToScene>(); sc_HighScoreManager = GameObject.FindGameObjectWithTag("Scores").GetComponent <HighScoreManager>(); if (CheckObjectExist("score_tracker")) { sc_ScoreTracker = GameObject.Find("score_tracker").GetComponent <ScoreTracker>(); } if (CheckObjectExist("glow_ball")) { sc_BallController = GameObject.Find("glow_ball").GetComponent <BallController>(); } if (CheckObjectExist("boundaries")) { sc_BoundaryManager = GameObject.Find("boundaries").GetComponent <BoundaryManager>(); } }
void Start() { // Attach Scripts to holders sc_ScriptHelper = Camera.main.GetComponent <ScriptHelper>(); sc_AudioManager = sc_ScriptHelper.sc_AudioManager; sc_BallController = sc_ScriptHelper.sc_BallController; sc_FadeToScene = sc_ScriptHelper.sc_FadeToScene; // Tell screen to not dim Screen.sleepTimeout = SleepTimeout.NeverSleep; // Set booleans isGamePaused = false; isGameOver = false; gameOver_Once = false; hasGameStarted = false; useGameInput = true; // Set Product Version Number Product_VersionNumber = 1.0f; // Make screen fade in sc_FadeToScene.FadeInScene(1.5f); }
void Start() { // Attach Scripts to holders sc_ScriptHelper = Camera.main.GetComponent<ScriptHelper>(); sc_AudioManager = sc_ScriptHelper.sc_AudioManager; sc_BallController = sc_ScriptHelper.sc_BallController; sc_FadeToScene = sc_ScriptHelper.sc_FadeToScene; // Tell screen to not dim Screen.sleepTimeout = SleepTimeout.NeverSleep; // Set booleans isGamePaused = false; isGameOver = false; gameOver_Once = false; hasGameStarted = false; useGameInput = true; // Set Product Version Number Product_VersionNumber = 1.0f; // Make screen fade in sc_FadeToScene.FadeInScene(1.5f); }