/// <summary> /// 初始化状态机时,构造一个状态机 /// </summary> void ConstructFSM() { FSM = new FSMSystem(); AttackState attackState = new AttackState(gameObject); attackState.AddTransition(Transition.LostEnemy, StateID.Wander); MoveToState moveToState = new MoveToState(gameObject, MoveTarget); moveToState.AddTransition(Transition.ReadyToAttack, StateID.Attack); moveToState.AddTransition(Transition.LostEnemy, StateID.Wander); WanderState wanderState = new WanderState(gameObject, wanderPoints); wanderState.AddTransition(Transition.SawEnemy, StateID.MoveTo); wanderState.AddTransition(Transition.SawItem, StateID.MoveTo); FSM.AddState(attackState); FSM.AddState(wanderState); FSM.AddState(moveToState); FSM.start(StateID.Wander); }