public override void Tick(int deltaTimeMS) { if (!this.CouldActive()) { return; } fsm.Tick(deltaTimeMS); }
public override void Tick(int deltaTimeMS) { if (!this.CouldActive()) { return; } this.followPath.Tick(deltaTimeMS); fsmMachine.Tick(deltaTimeMS); }
// Update is called once per frame void Update() { machine.Tick((int)(Time.deltaTime * 1000)); }
public void Update(float s) { MessageManager.GetInstance().Tick(); gameFSMMachine.Tick((int)(s * 1000)); }