Start() public méthode

public Start ( ) : void
Résultat void
Exemple #1
0
    /// <summary>
    /// Initialize GL Window, Shader, and Cube VAO
    /// </summary>
    private void Init()
    {
        CreateWindow();
        InitInput();
        InitUi();

        _fps.OnFrameCount += frameCount => Console.WriteLine($"FPS: {frameCount}");
        _fps.Start();

        _renderer = new OpenGLRenderer();

        //Gl.PolygonMode(MaterialFace.Front, PolygonMode.Line);

        _blockTexture = new Texture("resources/terrain.png");

        _cube = NewCubeRenderable();
        _axis = NewAxisGeometry();

        _mainCamera = new Camera("MainCamera", _viewport);
        _mainCamera.MoveTo(2, 5, -10);
        _mainCamera.LookAt(_cube.Model, Vector3.UnitY);

        _chunks = InitChunks();

        _chunkMeshes = CreateMeshes(_chunks);
    }
Exemple #2
0
 private void НоваяИграToolStripMenuItem_Click(object sender, EventArgs e)
 {
     game = new Game();
     FPS.Start();
     button1.Enabled = button2.Enabled = button3.Enabled = true;
     goal.Text       = game.Goal.ToString();
     position.Text   = game.Position.ToString();
     step.Text       = game.Step.ToString();
 }
Exemple #3
0
        public Form1()
        {
            InitializeComponent();
            OpenTK.Toolkit.Init();

            this.SuspendLayout();
            glControl.CreateControl();
            glControl.Width    = Width - 16;
            glControl.Height   = Height - 63;
            glControl.Location = new Point(0, 24);
            this.Controls.Add(glControl);
            glControl_Load();
            glControl.MouseMove += glControl_MouseMove;
            glControl.KeyDown   += Form1_KeyDown;
            devX = (float)screen.Width / (float)glControl.Width;
            devY = (float)screen.Height / (float)glControl.Height;

            glControl.Load      += control_Load;
            glControl.Paint     += control_Paint;
            glControl.MouseDown += new MouseEventHandler(Form1_MouseDown);
            FPS.Start();
        }
Exemple #4
0
        public lvl()
        {
            InitializeComponent();

            KeyDown += Lvl_KeyDown;

            FPS.Start();

            X = 30;
            Y = 30;
            Graphics g = Graphics.FromImage(bmp);

            g.FillEllipse(Brushes.GreenYellow, X, Y, Settings.characterSize, Settings.characterSize);

            loc = new int[Settings.numberQuestions];

            MaximumSize = new Size(1100, 1100);
            MinimumSize = new Size(1100, 1100);

            Map.Image    = bmp;
            Map.Size     = new Size(bmp.Width, bmp.Height);
            Map.Location = new Point(0, 0);


            for (int y = 0; y < VisibleZone.Height; y++)
            {
                for (int x = 0; x < VisibleZone.Width; x++)
                {
                    VisibleZone.SetPixel(x, y, Color.Black);
                }
            }
            Visible_Zone.Size     = new Size(bmp.Width, bmp.Height);
            Visible_Zone.Image    = VisibleZone;
            Visible_Zone.Location = new Point(0, 0);
            Visible_Zone.BringToFront();
            DrawVisibleZone(X, Y);

            Visible_Zone.Visible = true;

            Map.Focus();

            lbl = new Label[] {
                label1,
                label2,
                label3,
                label4,
                label5,
                label6,
                label7,
                label8,
                label9,
                label10,
                label11,
                label12,
                label13,
                label14,
                label15,
                label16,
                label17
            };
            for (int i = 0; i < lbl.Length; i++)
            {
                lbl[i].Size    = new Size(Settings.SizeBox, Settings.SizeBox);
                lbl[i].Visible = false;
            }
            DrawingTaskBox(Settings.numberQuestions, lbl.Length, loc);
        }