public void AddGameObjectClassic(int addCount) { for (int i = 0; i < addCount; ++i) { var go = Instantiate(moveClassic); go.transform.position = randomInitPosLeft(); go.transform.rotation = Quaternion.Euler(0, 0, 0); if (willRender) { var mr = go.AddComponent <MeshRenderer>(); mr.material = renderMat; var mesh = go.AddComponent <MeshFilter>(); mesh.mesh = renderMesh; } } fps.AddElementCount(addCount); }