private void SetBGM() { if (sanity >= 90 && stressLevel != 0) { stressLevel = 0; fmod.ChangeToStressLevel(stressLevel); } else if (sanity < 90 && sanity >= 75 && stressLevel != 1) { stressLevel = 1; fmod.ChangeToStressLevel(stressLevel); } else if (sanity < 75 && sanity >= 50 && stressLevel != 2) { stressLevel = 2; fmod.ChangeToStressLevel(stressLevel); } else if (sanity < 50 && stressLevel != 3) { stressLevel = 3; fmod.ChangeToStressLevel(stressLevel); } }