RemoveAllChildren() public méthode

public RemoveAllChildren ( ) : void
Résultat void
    public void clearMe()
    {
        background.RemoveAllChildren();
        foreground.RemoveAllChildren();
        midground.RemoveAllChildren();

        enemies.Clear();
        humans.Clear();

        foreach (FSprite tentacle in tentaclePieces)
        {
            tentacle.RemoveFromContainer();
        }
        tentaclePieces.Clear();

        foreach (FSprite debug in debugRects.Values)
        {
            debug.RemoveFromContainer();
        }
        debugRects.Clear();
    }
Exemple #2
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    /*
     * La actualizacion se llama cada cuadro de actualizacion
     */
    public void Update()
    {
        if (!GameOver)
        {
            //Key Controllers
            if (Input.GetKeyDown(KeyCode.LeftArrow))
            {
                leftArrow = true;
            }
            if (Input.GetKeyDown(KeyCode.RightArrow))
            {
                rightArrow = true;
            }
            if (Input.GetKeyDown(KeyCode.Space))
            {
                jugador.setJump();
            }
            if (Input.GetKeyDown(KeyCode.X))
            {
                jugador.setAttack();
            }
            if (Input.GetKeyDown(KeyCode.DownArrow))
            {
                jugador.getDown();
            }
            if (Input.GetKeyUp(KeyCode.LeftArrow))
            {
                leftArrow = false;
            }
            if (Input.GetKeyUp(KeyCode.RightArrow))
            {
                rightArrow = false;
            }
            //para evitar llenar de enmigos, solo crearemos uno si se cumple esta condicion
            if ((_frameCount % 120) == 0)
            {
                if (!GameOver)
                {
                    GenerateMonster();
                }
            }
        }
        else
        {
            if (Input.GetKeyDown(KeyCode.R))
            {
                for (int x = 0; x < enemies.Count; x++)
                {
                    if (enemies[x] != null)
                    {
                        enemies[x].Destroy();
                    }
                }

                RemoveChild(_enemyContainer);
                _enemyContainer = new FContainer();

                AddChild(_enemyContainer);
                Score    = 0;
                GameOver = false;
                _playerBullets.RemoveAllChildren();
                FSoundManager.isMuted = false;
                FSoundManager.PlayMusic("Barymag");
                InitPlayer();
                scoreLabel.text = "Score = " + Score;
                RemoveChild(gameOver);
                rightArrow = false;
                leftArrow  = false;
            }
        }
        _frameCount++;
    }