Exemple #1
0
//		public static EditorWindow GetAnimationWindow( bool showWindow )
//		{
//			System.Type t = typeof(EditorWindow).Assembly.GetType("UnityEditor.AnimationWindow");
//			if( showWindow )
//			{
//				return EditorWindow.GetWindow( t );
//			}
//
//			System.Reflection.MethodInfo getWindow = typeof(EditorWindow).GetMethod( "GetWindowDontShow", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static  );
//			System.Reflection.MethodInfo getWindowGeneric = getWindow.MakeGenericMethod( t );
//			return (EditorWindow)getWindowGeneric.Invoke(null, null);
//		}

        #endregion

        #region Upgrade Sequences

        public static void Upgrade(FSequence sequence)
        {
            const int fluxVersion = Flux.FUtility.FLUX_VERSION;

            if (sequence.Version == fluxVersion)
            {
                return;
            }

            Debug.LogFormat("Upgrading sequence '{0}' from version '{1}' to '{2}'", sequence.name, sequence.Version, fluxVersion);

            // is it before 2.0.0 release?
            if (sequence.Version < 200)
            {
                // set TimelineContainer as Content
                Transform timelineContainer = null;
                foreach (Transform t in sequence.transform)
                {
                    if (t.name == "Timeline Container")
                    {
                        timelineContainer = t;
                        break;
                    }
                }

                if (timelineContainer == null)
                {
                    timelineContainer            = new GameObject("SequenceContent").transform;
                    timelineContainer.hideFlags |= HideFlags.HideInHierarchy;
                }

                sequence.Content = timelineContainer;

                // create a container, and add it to the sequence

                FContainer container = FContainer.Create(FContainer.DEFAULT_COLOR);
                sequence.Add(container);

                FTimeline[] timelines = timelineContainer.GetComponentsInChildren <FTimeline>();
                foreach (FTimeline timeline in timelines)
                {
                    container.Add(timeline);
                    List <FTrack> tracks = timeline.Tracks;

                    foreach (FTrack track in tracks)
                    {
                        if (track is FAnimationTrack)
                        {
                            FAnimationTrack animTrack = (FAnimationTrack)track;
                            if (animTrack.AnimatorController != null)
                            {
                                FAnimationTrackInspector inspector  = (FAnimationTrackInspector)FAnimationTrackInspector.CreateEditor(animTrack);
                                AnimatorController       controller = (AnimatorController)animTrack.AnimatorController;
                                inspector.UpdateLayer(controller == null || controller.layers.Length == 0 ? null : controller.layers[0]);
                                inspector.serializedObject.ApplyModifiedProperties();
                                if (controller.layers.Length > 0)
                                {
                                    while (controller.layers[0].stateMachine.stateMachines.Length > 0)
                                    {
                                        controller.layers[0].stateMachine.RemoveStateMachine(controller.layers[0].stateMachine.stateMachines[controller.layers[0].stateMachine.stateMachines.Length - 1].stateMachine);
                                    }
                                    while (controller.layers[0].stateMachine.states.Length > 0)
                                    {
                                        controller.layers[0].stateMachine.RemoveState(controller.layers[0].stateMachine.states[controller.layers[0].stateMachine.states.Length - 1].state);
                                    }
                                }
                                Editor.DestroyImmediate(inspector);
                                FAnimationTrackInspector.RebuildStateMachine(animTrack);
                            }
                        }

                        track.CacheMode = track.RequiredCacheMode;
                    }
                    //					foreach( FTrack track in tracks )
                    //					{
                    //						track.CacheType = track.DefaultCacheType();
                    //					}
                }
            }

            sequence.Version = fluxVersion;
        }