public void HandleSingleTouchMoved(FTouch touch)
    {
        rejector++;

        if (rejector > 0)        // Nevermind this. I'm trying to figure out why touches cause lag on android
        {
            float xPos = mBombaNode.GlobalToLocal(touch.position).x;

            mPepper.setPosition(xPos);
            rejector = 0;
        }
    }