void Phase3() { if (eyeToggle > 5.0f) { leftEye.ToggleOpen(); rightEye.ToggleOpen(); eyeToggle = 0.0f; } if (bigEyeToggle > 5.0f) { bigEye.ToggleOpen(); bigEyeToggle = 0.0f; } if (leftEye.IsDead() && rightEye.IsDead() && bigEye.IsDead()) { NextPhase(); } }