/*float c; * float t; * * public void Initialize() * { * eyeL.RandomizePupil(); * eyeR.RandomizePupil(); * this.c = 0; * this.t = Random.Range(5, 11) / 10; * } * * public void Blink() * { * this.c += Time.deltaTime; * if (this.c > this.t) * { * this.c = 0; * eyeL.Blink(); * eyeR.Blink(); * } * }*/ public void Initialize() { eyeL.Initialize(); eyeR.Initialize(); }