// private void UpdateEyeState() { if (isJump == true) { if (rb.velocity.y > 0.1f) { eye.SetState(Eye.EyeState.UP); } else if (rb.velocity.y < -0.1f) { eye.SetState(Eye.EyeState.DOWN); } } else { if (isCrouch == false) { eye.SetState(Eye.EyeState.NORMAL); } if (isCrouch == true) { eye.SetState(Eye.EyeState.CROUCH); } } }