Exemple #1
0
 protected override void OnSuppress(Enumerations.StatusSuppressionTypes statusSuppressionType)
 {
     if (statusSuppressionType == Enumerations.StatusSuppressionTypes.Effects)
     {
         EntityAfflicted.SubtractIntAdditionalProperty(Enumerations.AdditionalProperty.ConfusionPercent, ConfusionPercent, false);
     }
 }
        protected override void OnSuppress(Enumerations.StatusSuppressionTypes statusSuppressionType)
        {
            if (statusSuppressionType == Enumerations.StatusSuppressionTypes.Effects)
            {
                EntityAfflicted.SetMaxTurns(EntityAfflicted.BaseTurns);

                //Remove the Immobile property
                EntityAfflicted.SubtractIntAdditionalProperty(Enumerations.AdditionalProperty.Immobile, 1);
            }
        }
        protected override void OnEnd()
        {
            if (EntityAfflicted.MaxTurns > 0 && EntityAfflicted.MaxTurns < EntityAfflicted.BaseTurns)
            {
                EntityAfflicted.SetMaxTurns(EntityAfflicted.BaseTurns);
                Debug.Log($"{StatusType} set MaxTurns to {EntityAfflicted.BaseTurns} for {EntityAfflicted.Name}");
            }

            //Remove the Immobile property after getting its count
            EntityAfflicted.SubtractIntAdditionalProperty(Enumerations.AdditionalProperty.Immobile, 1);
        }
        protected sealed override void OnEnd()
        {
            base.OnEnd();

            //Remove the Invincible AdditionalProperty
            EntityAfflicted.SubtractIntAdditionalProperty(Enumerations.AdditionalProperty.Invincible, 1);

            //Unsuppress the statuses it suppressed in this way
            HandleStatusSuppression(false);

            EntityAfflicted.AnimManager.PlayAnimation(EntityAfflicted.GetIdleAnim());

            HandleStatusImmunities(false);

            Debug.Log($"{StatusType} has ended on {EntityAfflicted.Name}!");
        }
Exemple #5
0
 protected override void OnEnd()
 {
     EntityAfflicted.SubtractIntAdditionalProperty(Enumerations.AdditionalProperty.ConfusionPercent, ConfusionPercent, false);
 }