protected override void OnPhaseCycleStart()
 {
     if (IsSuppressed(Enumerations.StatusSuppressionTypes.Effects) == false)
     {
         EntityAfflicted.HealHP(AmountHealed);
     }
     ProgressTurnCount();
 }
 protected override void OnPhaseCycleStart()
 {
     EntityAfflicted.HealHP(AmountHealed);
     IncrementTurns();
 }