protected override void OnEnd()
        {
            EntityAfflicted.RemoveEvasionMod(EvasionValue);

            Color color = EntityAfflicted.TintColor;
            float val   = (1 / AlphaValue);

            EntityAfflicted.TintColor *= val;
        }
 protected override void OnEnd()
 {
     EntityAfflicted.RemoveEvasionMod(EvasionValue);
 }