// Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.F))
        {
            GameObject    enemy  = EnemyShooting.FindNearestEnemy(transform.position);
            EnemyShooting script = enemy.GetComponent <EnemyShooting>();
            script.enabled = false;
            disabledEnemies.Enqueue(script);
            Invoke("ActivateFirstEnemy", 6);

            audioSource.PlayOneShot(clipBolt);

            CreateLightning(enemy);
            CreateLightning(enemy);
            CreateLightning(enemy);
            CreateLightning(enemy);

            count--;
            if (count == 0)
            {
                enabled = false;
            }
        }
    }