Exemple #1
0
 private void Update()
 {
     aliveTime += Time.deltaTime;
     if (EnemyShooting.DistanceBetween(this.gameObject.transform.position, GameObject.FindGameObjectWithTag("Player").transform.position) > despawnDistance || aliveTime > aliveDuration)
     {
         Destroy(this.gameObject);
     }
 }