Exemple #1
0
 public virtual void TakeDamage(int damage)
 {
     HP -= damage;
     if (HP <= 0)
     {
         OnDeath?.Invoke(this);
         Destroy(gameObject);
         Instantiate(Upgrade.GetRandomUpgradePrefab(), transform.position, Quaternion.Euler(0, 0, 0));
     }
     spriteRenderer.color = Color.red;
     StartCoroutine(TakeDamageEffect.DamageEffect(spriteRenderer));
 }